1 /*---------------------------------------------------------------------*
2 Project:  tc library
3 File:     TCLayer.h
4 
5 Copyright 1998-2001 Nintendo.  All rights reserved.
6 
7 These coded instructions, statements and computer programs contain
8 proprietary information of Nintendo of America Inc. and/or Nintendo
9 Company Ltd., and are protected by Federal copyright law.  They may
10 not be disclosed to third parties or copied or duplicated in any form,
11 in whole or in part, without the prior written consent of Nintendo.
12 
13 Change History:
14 
15    $Log: TCLayer.h,v $
16    Revision 1.1  2006/02/17 09:04:06  mitu
17    1st version
18 
19 
20     2     4/11/01 3:30p John
21     Updated header for copyright and pathname.
22 
23     1     12/03/99 4:15p Ryan
24 
25   $NoKeywords: $
26 
27 -----------------------------------------------------------------------*/
28 
29 #ifndef __TCLAYER_H__
30 #define __TCLAYER_H__
31 
32 /********************************/
33 #include <dolphin/types.h>
34 
35 /********************************/
36 #define LY_IMAGE_COLOR_RGB24	0x0001
37 #define LY_IMAGE_COLOR_CI16		0x0002
38 #define LY_IMAGE_ALPHA_A8		0x0004
39 
40 /********************************/
41 typedef struct
42 {
43     u32 type;
44 
45     u32 width;
46     u32 height;
47 
48     u8* data;
49 
50 }TCLayer, *TCLayerPtr;
51 
52 /*>*******************************(*)*******************************<*/
53 TCLayer*	TCCreateLayer		( void );
54 
55 void		TCSetLayerAttributes( TCLayer* ly, u32 type, u32 width,
56 								  u32 height );
57 
58 u8*			TCSetLayerBuffer	( TCLayer* ly );
59 void		TCSetLayerValue		( TCLayer* ly, u32 x, u32 y, u16  ria,
60 								  u8  g, u8 b );
61 
62 void		TCGetLayerValue		( TCLayer* ly, u32 x, u32 y, u16* riaPtr,
63 								  u8* gPtr, u8* bPtr );
64 
65 /*>*******************************(*)*******************************<*/
66 
67 #endif  // __TCLAYER_H__
68