1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: font_Types.h 4 5 Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Revision: 25674 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NN_FONT_FONT_TYPES_H_ 17 #define NN_FONT_FONT_TYPES_H_ 18 19 #include <nn/types.h> 20 #include <nn/util/util_Color.h> 21 #include <nn/font/font_DrawerTypes.h> 22 23 namespace nn { 24 namespace font { 25 namespace internal { 26 27 enum 28 { 29 VERTEX_ATTR_POS, 30 VERTEX_ATTR_POS_Z, 31 VERTEX_ATTR_COLOR, 32 VERTEX_ATTR_TEXCOORD, 33 34 VERTEX_ATTR_NUM 35 }; 36 37 enum 38 { 39 POS_X, 40 POS_Y, 41 42 POS_NUM 43 }; 44 45 enum 46 { 47 COLOR_R, 48 COLOR_G, 49 COLOR_B, 50 COLOR_A, 51 52 COLOR_NUM 53 }; 54 55 enum 56 { 57 TEXCOORD_X, 58 TEXCOORD_Y, 59 60 TEXCOORD_NUM 61 }; 62 63 enum 64 { 65 TRIFAN_VTX_RT, 66 TRIFAN_VTX_LT, 67 TRIFAN_VTX_LB, 68 TRIFAN_VTX_RB, 69 70 TRIFAN_VTX_MAX 71 }; 72 73 enum 74 { 75 LOC_PROJECTION, 76 LOC_MODELVIEW, 77 78 LOC_FRAGMENTLIGHTING_ENABLED, 79 LOC_TEXTURE0_SAMPLERTYPE, 80 LOC_FOG_MODE, 81 LOC_FRAGOPERATION_ENABLEALPHATEST, 82 83 LOC_MAX 84 }; 85 86 enum 87 { 88 TCLOC_SRCRGB, 89 TCLOC_SRCALPHA, 90 TCLOC_OPERANDRGB, 91 TCLOC_OPERANDALPHA, 92 TCLOC_COMBINERGB, 93 TCLOC_COMBINEALPHA, 94 TCLOC_SCALERGB, 95 TCLOC_SCALEALPHA, 96 TCLOC_CONSTRGBA, 97 98 TCLOC_MAX 99 }; 100 101 enum 102 { 103 TEXENV_3, 104 TEXENV_4, 105 TEXENV_5, 106 107 TEXENV_MAX 108 }; 109 110 enum TextColor 111 { 112 TEXTCOLOR_START, //!< テキストのグラデーション開始色です。 113 TEXTCOLOR_END, //!< テキストのグラデーション終了色です。 114 115 TEXTCOLOR_MAX //!< 列挙子の総数です。 116 }; 117 118 //! 1文字当たりに必要な頂点インデックスの数 119 const int VERTEX_INDEX_NUM = 6; 120 121 struct VertexAttribute 122 { 123 f32 pos[POS_NUM]; 124 util::Color8 color; 125 f32 tex[TEXCOORD_NUM]; 126 }; 127 128 } // namespace internal 129 } // namespace font 130 } // namespace nn 131 132 #endif // NN_FONT_FONT_TYPES_H_ 133