Searched defs:HEADER (Results 1 – 5 of 5) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ActivateCommand.h | 188 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_COLOR_BASE, 4, true, 0xF); in ActivateFragmentLight() local 237 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_COLOR_AMBIENT, 1, false, 0xF); in ActivateFragmentAmbientLight() local 280 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_TYPE, 1, false, 0x1); in ActivateFragmentLightParameters() local 322 const u32 HEADER = internal::MakeCommandHeader(REG_LIGHT_ENV, 1, false, 0xf); in ActivateFragmentLighting() local
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| D | gfx_GraphicsDevice.h | 120 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_OPERATION, 1, false, 0x1); in ActivateFragmentOperationMode() local 321 const u32 HEADER = internal::MakeCommandHeader( REG_LUT_ABS, 3, true, 0xf ); in ActivateLutParameters() local 509 const u32 HEADER = internal::MakeCommandHeader(REG_DISTANCE_ATTN_BIAS, 2, true, 0x7); in ActivateFragmentLightDistanceAttnScaleBias() local 587 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_KIND, 1, false, 0xb); in ActivateFragmentLightEnabled() local
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| D | gfx_MaterialState.h | 714 const u32 HEADER = internal::MakeCommandHeader(PICA_REG_TEXTURE_FUNC, 1, false, 0x5); in ActivateTextureMappers() local 750 const u32 HEADER = internal::MakeCommandHeader(PICA_REG_TEXTURE_FUNC, 1, false, 0x5); in ActivateParticleTextureMappers() local
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| D | gfx_CommandUtil.h | 1159 const u32 HEADER[2] = in NWSetUniform4fvBegin() local
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_MaterialState.cpp | 267 const u32 HEADER = internal::MakeCommandHeader(PICA_REG_TEXTURE_FUNC, 1, false, 0xa); in ActivateTextureCoordinators() local 550 const u32 HEADER = internal::MakeCommandHeader(PICA_REG_TEXTURE_FUNC, 1, false, 0xa); in ActivateParticleTextureCoordinators() local
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