1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: ndm_Types.h 4 5 Copyright (C)2009 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 20462 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NN_NDM_CTR_TYPES_H_ 17 #define NN_NDM_CTR_TYPES_H_ 18 19 #include <nn/types.h> 20 21 #ifdef __cplusplus 22 23 namespace nn { 24 namespace ndm { 25 namespace CTR { 26 27 enum ExclusiveMode 28 { 29 EM_NONE, 30 EM_INFRA, 31 EM_LOCAL, 32 EM_CEC 33 }; 34 35 enum CommunicationMode 36 { 37 CM_LOCAL, 38 CM_CEC, 39 CM_INFRA 40 }; 41 42 enum DaemonName 43 { 44 DN_CEC, 45 DN_BOSS, 46 DN_NIM, 47 DN_FRIENDS, 48 NUM_OF_DAEMONS 49 }; 50 51 enum DaemonMask 52 { 53 DM_CEC = 1 << DN_CEC, 54 DM_BOSS = 1 << DN_BOSS, 55 DM_NIM = 1 << DN_NIM, 56 DM_FRIENDS = 1 << DN_FRIENDS 57 }; 58 59 const bit32 MASK_BACKGROUOND_DAEMONS = DM_CEC | DM_BOSS | DM_NIM; 60 const bit32 MASK_ALL_DAEMONS = DM_CEC | DM_BOSS | DM_NIM | DM_FRIENDS; 61 62 } // namespace CTR 63 64 using namespace CTR; 65 66 const bit32 CONTROL_MASK_DEFAULT = MASK_BACKGROUOND_DAEMONS; 67 const bit32 CONTROL_MASK_ALL = MASK_ALL_DAEMONS; 68 69 } 70 } 71 72 #endif // __cplusplus 73 74 #endif // NN_NDM_CTR_TYPES_H_ 75