1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: GuiTypes.h 4 5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 46365 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NN_COMMON_SCENE_GUITYPES_H_ 17 #define NN_COMMON_SCENE_GUITYPES_H_ 18 19 #include <nn/types.h> 20 21 namespace scene 22 { 23 /* Please see man pages for details 24 25 */ 26 static const u32 CONTROL_ID_UNUSED = 0xFFFFFFFF; 27 28 /* Please see man pages for details 29 30 */ 31 enum ControlType 32 { 33 CONTROL_TYPE_LABEL, // 34 CONTROL_TYPE_BUTTON, // 35 36 CONTROL_TYPE_MAX 37 }; 38 39 /* Please see man pages for details 40 41 */ 42 enum ControlState 43 { 44 CONTROL_STATE_DEFAULT, // 45 CONTROL_STATE_DISABLED, // 46 CONTROL_STATE_SELECTING, // 47 CONTROL_STATE_HIDE, // 48 49 CONTROL_STATE_MAX 50 }; 51 52 /* Please see man pages for details 53 54 */ 55 enum ControlEvent 56 { 57 CONTROL_EVENT_PENDOWN, // 58 CONTROL_EVENT_PENUP, // 59 CONTROL_EVENT_SLIDE, // 60 CONTROL_EVENT_TOUCH, // 61 CONTROL_EVENT_CHANGE_STATE, // 62 63 CONTROL_EVENT_MAX 64 }; 65 66 /* Please see man pages for details 67 68 */ 69 enum TextAlign 70 { 71 TEXT_ALIGN_LEFT, // 72 TEXT_ALIGN_RIGHT, // 73 TEXT_ALIGN_CENTER, // 74 75 TEXT_ALIGN_MAX 76 }; 77 78 // 79 const f32 DEFAULT_FONT_SCALE = 0.6f; 80 } 81 82 #endif // NN_COMMON_SCENE_GUITYPES_H_ 83