1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     GuiButton.cpp
4 
5   Copyright (C)2009-2012 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 46365 $
14  *---------------------------------------------------------------------------*/
15 
16 #include "GuiButton.h"
17 
18 namespace scene
19 {
20 
21 // Constructor.
Button(u32 id,s32 x,s32 y,u32 width,u32 height,const wchar_t * pText,void * pExtraData,f32 fontScale)22 Button::Button(u32 id, s32 x, s32 y, u32 width, u32 height, const wchar_t* pText, void* pExtraData, f32 fontScale)
23     : ControlBase(CONTROL_TYPE_BUTTON, id, x, y, width, height, pText, pExtraData, fontScale)
24 {
25     m_textAlign   = TEXT_ALIGN_CENTER;
26     m_borderWidth = 2.0f;
27     m_state       = CONTROL_STATE_DEFAULT;
28 
29     // Border color
30     m_borderColors[CONTROL_STATE_DEFAULT]   = nn::util::Color8(192, 192, 192, 255);
31     m_borderColors[CONTROL_STATE_DISABLED]  = nn::util::Color8( 32,  32,  32, 255);
32     m_borderColors[CONTROL_STATE_SELECTING] = nn::util::Color8( 45, 116, 174, 255);
33 
34     // Font color
35     m_textColors[CONTROL_STATE_DEFAULT]   = nn::util::Color8(192, 192, 192, 255);
36     m_textColors[CONTROL_STATE_DISABLED]  = nn::util::Color8( 32,  32,  32, 255);
37     m_textColors[CONTROL_STATE_SELECTING] = nn::util::Color8( 45, 116, 174, 255);
38 }
39 
40 // Destructor.
~Button()41 Button::~Button()
42 {
43 }
44 
45 // Processing when pressed with the stylus
OnPenDown()46 void Button::OnPenDown()
47 {
48     m_state = CONTROL_STATE_SELECTING;
49 }
50 
51 // Processing when the stylus is lifted
OnPenUp(bool isIn)52 void Button::OnPenUp(bool isIn)
53 {
54     (void)isIn;
55 
56     m_state = CONTROL_STATE_DEFAULT;
57 }
58 
59 // Processing when sliding with the stylus
OnPenSlide(bool isIn)60 void Button::OnPenSlide(bool isIn)
61 {
62     m_state = (isIn ? CONTROL_STATE_SELECTING : CONTROL_STATE_DEFAULT);
63 }
64 
65 // Processing when tapped with the stylus
OnPenTouch()66 void Button::OnPenTouch()
67 {
68 }
69 
70 // Processing during rendering
OnDraw()71 void Button::OnDraw()
72 {
73     // Renderer
74     demo::RenderSystemDrawing* pRenderSystem = GetRenderSystem();
75     // Text writer
76     TextWriter* pTextWriter = GetTextWriter();
77 
78     // Border
79     if (m_borderWidth >= 0.0f)
80     {
81         nn::util::FloatColor color = m_borderColors[m_state];
82 
83         // Render the box
84         pRenderSystem->SetColor(color.r, color.g, color.b, color.a);
85         scene::util::DrawBox(m_x, m_y, m_width, m_height, m_borderWidth);
86     }
87 
88     // Text
89     if (m_textLength > 0)
90     {
91         nn::util::Color8 color = m_textColors[m_state];
92         // Scale settings
93         pTextWriter->SetFontScale(m_TextScale);
94 
95         // Text render position
96         s32 tx = CalculateTextX(2, 0);
97         s32 ty = CalculateTextY(0);
98 
99         // Render text
100         pTextWriter->SetTextColor(color.r, color.g, color.b);
101         pTextWriter->PutString(tx, ty, m_pText);
102     }
103 }
104 
105 }
106