/*---------------------------------------------------------------------------* Project: TwlSDK - OS - include File: resource.h Copyright 2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-02-21#$ $Rev: 4282 $ $Author: yada $ *---------------------------------------------------------------------------*/ #ifndef NITRO_OS_RESOURCE_H_ #define NITRO_OS_RESOURCE_H_ #ifndef SDK_ASM #include #include #include #include #include #ifdef __cplusplus extern "C" { #endif //---- OS resource (for debug) typedef struct { BOOL threadResourceFlag; BOOL alarmResourceFlag; BOOL valarmResourceFlag; BOOL arenaResourceFlag; OSThreadResource threadResource; OSAlarmResource alarmResource; OSVAlarmResource valarmResource; OSArenaResource arenaResource; } OSResource; //================================================================================ // for DEBUG //================================================================================ /*---------------------------------------------------------------------------* Name: OS_GetAllResources Description: store system resources to specified pointer Arguments: resource pointer to store system resources Returns: TRUE ... success FALSE ... fail *---------------------------------------------------------------------------*/ extern BOOL OS_GetAllResources(OSResource *resource); #endif /* SDK_ASM */ #ifdef __cplusplus } /* extern "C" */ #endif /*NITRO_OS_RESOURCE_H_*/ #endif