/*---------------------------------------------------------------------------* Project: TwlSDK - OS - demos - thread-3 File: main.c Copyright 2003-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-04-02#$ $Rev: 5266 $ $Author: yada $ *---------------------------------------------------------------------------*/ #include #define STACK_SIZE 1024 #define THREAD1_PRIO 17 #define MESSAGE_EXIT (OSMessage)100 OSMessage mesgBuffer[10]; OSMessageQueue mesgQueue; OSThread thread1; u32 stack1[STACK_SIZE / sizeof(u32)]; void VBlankIntr(void); void proc1(void *p1); void OS_WaitInterrupt(BOOL clearEnable, OSIrqMask intrFlags); //================================================================================ /*---------------------------------------------------------------------------* Name: NitroMain Description: main Arguments: None Returns: None *---------------------------------------------------------------------------*/ void NitroMain() { OS_Init(); OS_InitThread(); #ifdef SDK_ARM9 GX_Init(); #endif // SDK_ARM9 (void)OS_SetIrqFunction(OS_IE_V_BLANK, VBlankIntr); (void)OS_EnableIrqMask(OS_IE_V_BLANK); (void)OS_EnableIrq(); (void)GX_VBlankIntr(TRUE); OS_InitMessageQueue(&mesgQueue, &mesgBuffer[0], 10); //================ test 1 //---- create thread OS_CreateThread(&thread1, proc1, NULL, stack1 + STACK_SIZE / sizeof(u32), STACK_SIZE, THREAD1_PRIO); OS_WakeupThreadDirect(&thread1); //---- send message to be die for thread1 OS_Printf("terminate thread1.\n"); (void)OS_SendMessage(&mesgQueue, (OSMessage)MESSAGE_EXIT, OS_MESSAGE_BLOCK); OS_JoinThread(&thread1); OS_Printf("terminated.\n"); //================ test 2 //---- create thread OS_CreateThread(&thread1, proc1, NULL, stack1 + STACK_SIZE / sizeof(u32), STACK_SIZE, THREAD1_PRIO); OS_WakeupThreadDirect(&thread1); //---- send message to be die for thread1 OS_Printf("terminate thread1.\n"); (void)OS_SendMessage(&mesgQueue, (OSMessage)MESSAGE_EXIT, OS_MESSAGE_BLOCK); //---- wait till thread1 die while (!OS_IsThreadTerminated(&thread1)) { OS_WaitIrq(1, OS_IE_V_BLANK); // Notice: if you write OS_WaitInterrupt() instead of OS_WaitIrq(), // thread1 will not die because OS_WaitInterrupt() doesn't // cause to switch thread. OS_WaitIrq() do. } OS_Printf("terminated.\n"); OS_Printf("==== Finish sample.\n"); OS_Terminate(); } //-------------------------------------------------------------------------------- // VBlank interrupt handler // void VBlankIntr(void) { OS_SetIrqCheckFlag(OS_IE_V_BLANK); } //-------------------------------------------------------------------------------- // proc1, which is procedure of thread1 // void proc1(void *p1) { #pragma unused(p1) OSMessage message; while (1) { (void)OS_ReceiveMessage(&mesgQueue, &message, OS_MESSAGE_BLOCK); if (message == MESSAGE_EXIT) { OS_Printf("thread1 will die...\n"); OS_ExitThread(); } } } /*====== End of main.c ======*/