/*---------------------------------------------------------------------------* Project: TwlSDK - GX - demos - UnitTours/2D_Oam_OBJWindow File: data.h Copyright 2003-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-09-18#$ $Rev: 8573 $ $Author: okubata_ryoma $ *---------------------------------------------------------------------------*/ /* ****************************************************************************** * * Project : * NITRO-SDK sample program * Title : * Display object window * Explanation: * Display a background through a circular object window. * ****************************************************************************** */ #ifndef OBJ_DATA_H #define OBJ_DATA_H /*-------------------------- Data -------------------------------*/ extern const unsigned int d_natsunoumi_sscDT[32 * 32 / 2]; extern const unsigned int d_natsunoumi_sclDT[8 * 16]; extern const unsigned int d_natsunoumi_schDT[16 * 736]; extern const unsigned int d_64_256_obj_schDT[16 * 256]; #endif