/*---------------------------------------------------------------------------* Project: NitroSDK - FX - demos - test File: fx_append_mtx.h Copyright 2003-2005 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Log: fx_append_mtx.h,v $ Revision 1.5 2005/02/28 05:26:13 yosizaki do-indent. Revision 1.4 2004/04/07 01:27:57 yada Fixed header comment Revision 1.3 2004/02/05 07:09:02 yasu Changed SDK prefix iris to nitro Revision 1.2 2004/01/29 01:35:09 kitani_toshikazu Fixed some bugs for debug build, restored appended test cases $NoKeywords: $ *---------------------------------------------------------------------------*/ #ifndef FX_APPEND_MTX_H_ #define FX_APPEND_MTX_H_ #include #include #ifndef FX_TEST_COMMON_H_ #include "fx_test_common.h" #endif // FX_TEST_COMMON_H_ // Memo: // Within function groups that take Fx32Vec as an argument, some functions such as MTX_RotAxis33 require that the argument be a normal vector. // Currently, it is not checked whether vAxis is a normal vector. // If a compilation option causes us to check whether this is a normal vector, the following test item must be added: "Are normal vectors working properly?" // //---------------------------------------------------------------------------- // Global Function //---------------------------------------------------------------------------- // Entry of additional test item extern void MTXTest_appended(); #endif // FX_APPEND_MTX_H_