#---------------------------------------------------------------------------- # Project: TwlSDK - demos - FS - overlay-staticinit # File: ARM9.TWL-TS.lsf # # Copyright 2007-2008 Nintendo. All rights reserved. # # These coded instructions, statements, and computer programs contain # proprietary information of Nintendo of America Inc. and/or Nintendo # Company Ltd., and are protected by Federal copyright law. They may # not be disclosed to third parties or copied or duplicated in any form, # in whole or in part, without the prior written consent of Nintendo. # # $Date:: 2008-09-18#$ # $Rev: 8573 $ # $Author: okubata_ryoma $ #---------------------------------------------------------------------------- # # TWL LCF SPEC FILE # Static $(TARGET_NAME) { Address $(ADDRESS_STATIC) Object $(OBJS_STATIC) Library $(LLIBS) $(GLIBS) $(CW_LIBS) } Autoload ITCM { Address $(ADDRESS_ITCM) Object * (.itcm) Object $(OBJS_AUTOLOAD) (.text) Object $(OBJS_AUTOLOAD) (.rodata) } Autoload DTCM { Address $(ADDRESS_DTCM) Object * (.dtcm) Object $(OBJS_AUTOLOAD) (.data) Object $(OBJS_AUTOLOAD) (.sdata) Object $(OBJS_AUTOLOAD) (.bss) Object $(OBJS_AUTOLOAD) (.sbss) } Overlay top_menu { After $(TARGET_NAME) Object $(OBJDIR)/top_menu.o } Overlay mode_1 { After $(TARGET_NAME) Object $(OBJDIR)/mode_1.o } Overlay mode_2 { After $(TARGET_NAME) Object $(OBJDIR)/mode_2.o } Overlay mode_3 { After $(TARGET_NAME) Object $(OBJDIR)/mode_3.o } Ltdautoload LTDMAIN { # If there is a shared overlay for NITRO/TWL, must put it after that After $(TARGET_NAME) After top_menu After mode_1 After mode_2 After mode_3 Object * (.ltdmain) Object $(OBJS_LTDAUTOLOAD) Library $(LLIBS_EX) $(GLIBS_EX) }