/*---------------------------------------------------------------------------* Project: TwlSDK - OS - demos - yield-1 File: main.c Copyright 2003-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-04-02#$ $Rev: 5266 $ $Author: yada $ *---------------------------------------------------------------------------*/ #include /* *************************************************************** --- Test for OS_YieldThread() --- If not use OS_YieldThread(), the result will be: Thread 3 Thread 2 Thread 1 Thread 3 Thread 2 Thread 1 : If use OS_YieldThread(), the result will be: Thread 3 Thread 2 Thread 3 Thread 2 Thread 3 Thread 2 : Please try it. * ****************************************************************/ //================================================================================ #define STACK_SIZE 1024 #define THREAD1_PRIO 20 #define THREAD2_PRIO 20 #define THREAD3_PRIO 20 OSThread thread1; OSThread thread2; OSThread thread3; OSThread* launcherThread; u64 stack1[STACK_SIZE / sizeof(u64)]; u64 stack2[STACK_SIZE / sizeof(u64)]; u64 stack3[STACK_SIZE / sizeof(u64)]; int cnt; void startTest(void); void stopTest(void); void proc1(void *arg); void proc2(void *arg); void proc3(void *arg); BOOL useYield; //================================================================================ /*---------------------------------------------------------------------------* Name: NitroMain Description: main Arguments: None Returns: None *---------------------------------------------------------------------------*/ void NitroMain(void) { OS_Init(); OS_InitThread(); launcherThread = OS_GetCurrentThread(); //================ TEST1 OS_Printf("================TEST1: use OS_YieldThread()\n"); cnt = 0; useYield = TRUE; startTest(); OS_SleepThread(NULL); stopTest(); //================ TEST2 OS_Printf("================TEST2: not use OS_YieldThread()\n"); cnt = 0; useYield = FALSE; startTest(); OS_SleepThread(NULL); stopTest(); OS_Printf("==== Finish sample.\n"); OS_Terminate(); } //-------------------------------------------------------------------------------- // startTest // void startTest(void) { OS_CreateThread(&thread1, proc1, (void *)0, stack1 + STACK_SIZE / sizeof(u64), STACK_SIZE, THREAD1_PRIO); OS_CreateThread(&thread2, proc2, (void *)0, stack2 + STACK_SIZE / sizeof(u64), STACK_SIZE, THREAD2_PRIO); OS_CreateThread(&thread3, proc3, (void *)0, stack3 + STACK_SIZE / sizeof(u64), STACK_SIZE, THREAD3_PRIO); OS_DumpThreadList(); (void)OS_DisableScheduler(); { OS_WakeupThreadDirect(&thread1); OS_WakeupThreadDirect(&thread2); OS_WakeupThreadDirect(&thread3); } (void)OS_EnableScheduler(); OS_RescheduleThread(); } //-------------------------------------------------------------------------------- // stopTest // void stopTest(void) { (void)OS_DisableScheduler(); { OS_DestroyThread(&thread1); OS_DestroyThread(&thread2); OS_DestroyThread(&thread3); } (void)OS_EnableScheduler(); OS_RescheduleThread(); } //-------------------------------------------------------------------------------- // proc1 // void proc1(void *arg) { #pragma unused( arg ) while (cnt<10) { OS_Printf("Thread 1\n"); if ( useYield ) { OS_YieldThread(); } else { (void)OS_DisableScheduler(); { OS_WakeupThreadDirect(&thread2); OS_WakeupThreadDirect(&thread3); } (void)OS_EnableScheduler(); OS_SleepThread(NULL); } cnt++; } OS_WakeupThreadDirect(launcherThread); } //-------------------------------------------------------------------------------- // proc2 // void proc2(void *arg) { #pragma unused( arg ) while (cnt<10) { OS_Printf("Thread 2\n"); if ( useYield ) { OS_YieldThread(); } else { (void)OS_DisableScheduler(); { OS_WakeupThreadDirect(&thread1); OS_WakeupThreadDirect(&thread3); } (void)OS_EnableScheduler(); OS_SleepThread(NULL); } cnt++; } OS_WakeupThreadDirect(launcherThread); } //-------------------------------------------------------------------------------- // proc3 // void proc3(void *arg) { #pragma unused( arg ) while (cnt<10) { OS_Printf("Thread 3\n"); if ( useYield ) { OS_YieldThread(); } else { (void)OS_DisableScheduler(); { OS_WakeupThreadDirect(&thread1); OS_WakeupThreadDirect(&thread2); } (void)OS_EnableScheduler(); OS_SleepThread(NULL); } cnt++; } OS_WakeupThreadDirect(launcherThread); } /*====== End of main.c ======*/