/*---------------------------------------------------------------------------* Project: TwlSDK - OS - demos - event-1 File: main.c Copyright 2007-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-12-08#$ $Rev: 9555 $ $Author: kitase_hirotake $ *---------------------------------------------------------------------------*/ #include //---------------- defines #define STACK_SIZE 1024 #define THREAD1_PRIO 20 #define COUNT OS_MilliSecondsToTicks( 1000 ) #define WAKEUP_EVENT 0x00000001 //---------------- variables OSThread thread1; u64 stack1[STACK_SIZE / sizeof(u64)]; OSAlarm alarm; int alarmCount = 0; OSEvent event; //---------------- prototypes void alarmCallback(void* arg); void VBlankIntr(void); void proc1(void *arg); /*---------------------------------------------------------------------------* Name: NitroMain Description: main Arguments: None Returns: None *---------------------------------------------------------------------------*/ void NitroMain(void) { OS_Init(); OS_InitTick(); OS_InitAlarm(); OS_InitThread(); //---- init event OS_InitEvent(&event); //---- create thread OS_CreateThread(&thread1, proc1, (void *)0x123, stack1 + STACK_SIZE / sizeof(u64), STACK_SIZE, THREAD1_PRIO); OS_WakeupThreadDirect(&thread1); //---- interrupt setting OS_SetIrqFunction(OS_IE_V_BLANK, VBlankIntr); (void)OS_EnableIrqMask(OS_IE_V_BLANK); (void)OS_EnableIrq(); (void)GX_VBlankIntr(TRUE); OS_Printf("*** start event-1 demo\n"); //---- alarm OS_SetPeriodicAlarm( &alarm, COUNT, COUNT, alarmCallback, NULL ); //---- main loop while( alarmCount <= 10 ) { static u16 prevButton = 0; u16 button = PAD_Read(); u16 trigger = (u16)((button ^ prevButton) & button); prevButton = button; SVC_WaitVBlankIntr(); if ( trigger & PAD_BUTTON_A ) { //---- signal event OS_SignalEvent(&event, WAKEUP_EVENT); } } OS_Printf("==== Finish sample.\n"); OS_Terminate(); } /*---------------------------------------------------------------------------* Name: alarmCallback Description: alarm handler Arguments: arg : Returns: None *---------------------------------------------------------------------------*/ void alarmCallback(void* arg) { #pragma unused(arg) OS_Printf( "alarm callback (%d)\n", alarmCount ); alarmCount ++; //---- signal event OS_SignalEvent(&event, WAKEUP_EVENT); } /*---------------------------------------------------------------------------* Name: VBlankIntr Description: vblank handler Arguments: None Returns: None *---------------------------------------------------------------------------*/ void VBlankIntr(void) { OS_SetIrqCheckFlag(OS_IE_V_BLANK); } /*---------------------------------------------------------------------------* Name: proc1 Description: thread1 Arguments: arg : Returns: None *---------------------------------------------------------------------------*/ void proc1(void *arg) { #pragma unused( arg ) while (1) { //---- wait event (void)OS_WaitEventEx(&event, WAKEUP_EVENT, OS_EVENT_MODE_AND, WAKEUP_EVENT); OS_Printf("Thread1\n"); } }