/*---------------------------------------------------------------------------* Project: TwlSDK - MATH - demos File: main.c Copyright 2007-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-09-18#$ $Rev: 8573 $ $Author: okubata_ryoma $ *---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------* Demo using linear congruential method to get random numbers *---------------------------------------------------------------------------*/ #include static void VBlankIntr(void); static void KeyRead(void); static void DisplayInit(); static void PutDot(u16 x, u16 y, u16 col); /*---------------------------------------------------------------------------* Variable Definitions *---------------------------------------------------------------------------*/ static struct { u16 trig; u16 press; } gKey; // Key input /*---------------------------------------------------------------------------* Function Definitions *---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------* Name: NitroMain Description: Initialization and main loop. Arguments: None. Returns: None. *---------------------------------------------------------------------------*/ void NitroMain(void) { MATHRandContext16 rnd; u16 init_rnd = 0; // Various types of initialization OS_Init(); DisplayInit(); // Empty call for getting key input data (strategy for pressing A Button in the IPL) KeyRead(); OS_TPrintf("press any button\n"); // Main loop while (TRUE) { static u16 col = 0; static u16 *pVram = (u16 *)HW_LCDC_VRAM_C; static u16 *pbVram = (u16 *)(HW_LCDC_VRAM_C + 0x18000 - 2); // Waiting for the V-Blank OS_WaitVBlankIntr(); // Get key input data KeyRead(); if (!init_rnd) { if (gKey.trig) { // Initialize random number, use the value of V-Blank counter as the base MATH_InitRand16(&rnd, OS_GetVBlankCount()); init_rnd = 1; } continue; } { u16 x, y; u32 i; for (i = 0; i < 0x400; i++) { // Get random number x = (u16)MATH_Rand16(&rnd, HW_LCD_WIDTH); y = (u16)MATH_Rand16(&rnd, HW_LCD_HEIGHT); PutDot(x, y, col); } } // All white/black while (*pVram == col) { pVram++; if (pVram > pbVram) { pVram = (u16 *)HW_LCDC_VRAM_C; pbVram = (u16 *)(HW_LCDC_VRAM_C + 0x18000 - 2); col ^= 0x7FFF; } } while (*pbVram == col) { pbVram--; if (pVram > pbVram) { pVram = (u16 *)HW_LCDC_VRAM_C; pbVram = (u16 *)(HW_LCDC_VRAM_C + 0x18000 - 2); col ^= 0x7FFF; } } } } /*---------------------------------------------------------------------------* Name: VBlankIntr Description: V-Blank interrupt vector. Arguments: None. Returns: None. *---------------------------------------------------------------------------*/ static void VBlankIntr(void) { // Sets the IRQ check flag OS_SetIrqCheckFlag(OS_IE_V_BLANK); } /*---------------------------------------------------------------------------* Name: KeyRead Description: Edits key input data. Detects press trigger, release trigger, and press-and-hold repeat. Arguments: pKey: Structure that holds key input data to be edited Returns: None. *---------------------------------------------------------------------------*/ static void KeyRead(void) { u16 readData = PAD_Read(); gKey.trig = (u16)(readData & (readData ^ gKey.press)); gKey.press = readData; } /*---------------------------------------------------------------------------* Name: DisplayInit Description: Graphics Initialization Arguments: None. Returns: None. *---------------------------------------------------------------------------*/ static void DisplayInit() { GX_Init(); FX_Init(); GX_DispOff(); GXS_DispOff(); GX_SetDispSelect(GX_DISP_SELECT_SUB_MAIN); OS_SetIrqFunction(OS_IE_V_BLANK, VBlankIntr); (void)OS_EnableIrqMask(OS_IE_V_BLANK); (void)GX_VBlankIntr(TRUE); // To generate V-Blank interrupt request (void)OS_EnableIrq(); GX_SetBankForLCDC(GX_VRAM_LCDC_ALL); MI_CpuClearFast((void *)HW_LCDC_VRAM, HW_LCDC_VRAM_SIZE); MI_CpuFillFast((void *)HW_OAM, 192, HW_OAM_SIZE); // Clear OAM MI_CpuClearFast((void *)HW_PLTT, HW_PLTT_SIZE); // Clear the standard palette MI_CpuFillFast((void *)HW_DB_OAM, 192, HW_DB_OAM_SIZE); // Clear OAM MI_CpuClearFast((void *)HW_DB_PLTT, HW_DB_PLTT_SIZE); // Clear the standard palette MI_DmaFill32(3, (void *)HW_LCDC_VRAM_C, 0x7FFF7FFF, 256 * 192 * sizeof(u16)); GX_SetBankForOBJ(GX_VRAM_OBJ_256_AB); // Set VRAM-A,B for OBJ GX_SetGraphicsMode(GX_DISPMODE_VRAM_C, // VRAM mode (GXBGMode)0, // Dummy (GXBG0As)0); // Dummy GX_SetVisiblePlane(GX_PLANEMASK_OBJ); // Make OBJs visible GX_SetOBJVRamModeBmp(GX_OBJVRAMMODE_BMP_1D_128K); // 2D mapping OBJ OS_WaitVBlankIntr(); // Waiting for the end of the V-Blank interrupt GX_DispOn(); } /*---------------------------------------------------------------------------* Name: PutDot Description: Draw a Dot in VRAM for LCDC. Arguments: x: position X y: position Y col: DotColor Returns: None. *---------------------------------------------------------------------------*/ static inline void PutDot(u16 x, u16 y, u16 col) { if (x >= HW_LCD_WIDTH || y >= HW_LCD_HEIGHT) { return; } *(u16 *)(HW_LCDC_VRAM_C + y * 256 * 2 + x * 2) = col; } /*---------------------------------------------------------------------------* End of file *---------------------------------------------------------------------------*/