/*---------------------------------------------------------------------------* Project: TWLSDK - demos - FS - overlay-staticinit File: mode.h Copyright 2007 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2007-11-06 #$ $Rev: 2135 $ $Author: yosizaki $ *---------------------------------------------------------------------------*/ #if !defined(NITRO_DEMOS_FS_OVERLAY_STATICINIT_MODE_H_) #define NITRO_DEMOS_FS_OVERLAY_STATICINIT_MODE_H_ #include // Defines the overlay interface for each mode. // These are self-configured by the overlay's static initializer. #ifdef __cplusplus extern "C" { #endif /*---------------------------------------------------------------------------*/ /* Declarations */ // Input information structure typedef struct InputData { TPData tp; u16 push_bits; // The key bit at the moment of the press u16 hold_bits; // The key bit of the state being pressed u16 release_bits; // The key bit at the moment of the release u16 reserved; } InputData; /*---------------------------------------------------------------------------*/ /* Constants */ // Proprietary expanded bit that displays the stylus touch state #define PAD_BUTTON_TP 0x4000 /*---------------------------------------------------------------------------*/ /* functions */ // The state determination macro for the designated key #define IS_INPUT_(input, key, action) \ (((input).action ## _bits & (key)) != 0) /*---------------------------------------------------------------------------* Name: UpdateFrame Description: Updates the internal state by only one frame in the current mode. Arguments: frame_count Frame count for the current operation. input Input information array. player_count Current number of players (number of valid input elements) own_player_id This system's player number Returns: Returns FALSE if the current mode ends this frame and TRUE otherwise. *---------------------------------------------------------------------------*/ extern BOOL (*UpdateFrame) (int frame_count, const InputData * input, int player_count, int own_player_id); /*---------------------------------------------------------------------------* Name: DrawFrame Description: Updates rendering based on the internal state in the current mode. Arguments: frame_count Frame count for the current operation. Returns: None. *---------------------------------------------------------------------------*/ extern void (*DrawFrame) (int frame_count); /*---------------------------------------------------------------------------* Name: EndFrame Description: Ends the current mode. Arguments: p_next_mode When the next mode will be specified explicitly, the ID will overwrite the value indicated by this pointer. If no mode is specified, the mode that called the current mode will be selected. Returns: None. *---------------------------------------------------------------------------*/ extern void (*EndFrame) (FSOverlayID *p_next_mode); #ifdef __cplusplus } // extern "C" #endif #endif // NITRO_DEMOS_FS_OVERLAY_STATICINIT_MODE_H_