/*---------------------------------------------------------------------------* Project: TwlSDK - WM - demos - dataShare-Model File: menu.h Copyright 2006-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-09-18#$ $Rev: 8573 $ $Author: okubata_ryoma $ *---------------------------------------------------------------------------*/ #ifndef __MENU_H__ #define __MENU_H__ #define ITEM_LENGTH_MAX (30) #define ITEM_NUM_MAX (20) enum { WIN_STATE_OPENING, WIN_STATE_OPENED, WIN_STATE_CLOSING, WIN_STATE_CLOSED, WIN_STATE_NUM }; enum { WIN_FLAG_NONE = 0, WIN_FLAG_SELECTABLE = (1 << 0), WIN_FLAG_NOCONTROL = (1 << 1), WIN_FLAG_LAST = (1 << 8) }; typedef struct Window_ { int x, y; int width, height; int count; int itemnum; int lineheight; int leftmargin; int rightmargin; int selected; int state; int flag; char item[ITEM_NUM_MAX][ITEM_LENGTH_MAX]; struct Window_ *next; } Window; extern void initWindow(Window * win); extern void setupWindow(Window * win, int x, int y, int flag, int lineheight, int leftmargin, int rightmargin); extern void addItemToWindow(Window * win, const char *item); extern void setItemToWindow(Window * win, const char *item, int index); extern void drawWindow(Window * win); extern int updateWindow(Window * win); extern void openWindow(Window * win); extern void closeWindow(Window * win); extern int getWindowSelected(Window * win); extern void drawAllWindow(void); extern void updateAllWindow(void); extern void closeAllWindow(void); #endif