/*---------------------------------------------------------------------------* Project: TwlSDK - OS - demos - message-1 File: main.c Copyright 2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-04-02#$ $Rev: 5266 $ $Author: yada $ *---------------------------------------------------------------------------*/ #include #define STACK_SIZE 1024 #define MESG_DEPTH 1 #define THREAD1_PRIO 10 OSMessage mesgBuffer[MESG_DEPTH]; OSMessageQueue mesgQueue; OSThread thread1; u64 stack1[STACK_SIZE / sizeof(u64)]; void proc1(void *arg); //================================================================================ /*---------------------------------------------------------------------------* Name: NitroMain Description: main Arguments: None Returns: None *---------------------------------------------------------------------------*/ void NitroMain(void) { s32 n; OS_Init(); OS_InitThread(); OS_InitMessageQueue(&mesgQueue, &mesgBuffer[0], MESG_DEPTH); OS_CreateThread(&thread1, proc1, NULL, stack1 + STACK_SIZE / sizeof(u64), STACK_SIZE, THREAD1_PRIO); OS_WakeupThreadDirect(&thread1); for( n=0; n<5; n++ ) { OSMessage message = (OSMessage)0x12345; OS_Printf("send message = %x\n", message); (void)OS_SendMessage(&mesgQueue, message, OS_MESSAGE_BLOCK); } OS_Printf("==== Finish sample.\n"); OS_Terminate(); } //-------------------------------------------------------------------------------- // proc1 // void proc1(void *arg) { #pragma unused(arg) while (1) { OSMessage message; (void)OS_ReceiveMessage(&mesgQueue, &message, OS_MESSAGE_BLOCK); OS_Printf("recv message = %x\n", message); } } /*====== End of main.c ======*/