/*---------------------------------------------------------------------------* Project: TwlSDK - tools - makelcf File: misc.c Copyright 2003-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-09-18#$ $Rev: 8573 $ $Author: okubata_ryoma $ *---------------------------------------------------------------------------*/ #include #include // calloc() #include // free(), exit() #include // strlen(), strcpy() #include // va_start(),va_end() #include "misc.h" BOOL DebugMode = FALSE; /*---------------------------------------------------------------------------* * Memory Allocation Utilities * * void* Alloc( size_t size ) *---------------------------------------------------------------------------*/ void *Alloc(size_t size) { void *t = calloc(1, size); if (t == NULL) { error("Can't allocate memory."); exit(10); } return t; } void Free(void *p) { void **ptr = (void **)p; if (*ptr) { free(*ptr); (*ptr) = NULL; } } /*---------------------------------------------------------------------------* * VBuffer * * void PutVBuffer( VBuffer* vbuf, char c ) *---------------------------------------------------------------------------*/ void PutVBuffer(VBuffer * vbuf, char c) { int size; char *tmp_buffer; if (vbuf->buffer == 0) { vbuf->size = VBUFFER_INITIAL_SIZE; vbuf->buffer = Alloc(vbuf->size); // buffer is CALLOCed } size = strlen(vbuf->buffer); if (size >= vbuf->size - 1) { // Need buffer expansion vbuf->size *= 2; tmp_buffer = Alloc(vbuf->size); // buffer is CALLOCed strcpy(tmp_buffer, vbuf->buffer); Free(&vbuf->buffer); vbuf->buffer = tmp_buffer; } vbuf->buffer[size] = c; return; } char *GetVBuffer(VBuffer * vbuf) { return vbuf->buffer; } void InitVBuffer(VBuffer * vbuf) { vbuf->buffer = 0; vbuf->size = 0; } void FreeVBuffer(VBuffer * vbuf) { Free(&vbuf->buffer); } /*---------------------------------------------------------------------------* * Debug print * void debug_printf( char* fmt, ... ) *---------------------------------------------------------------------------*/ void debug_printf(const char *fmt, ...) { va_list va; if (DebugMode) { va_start(va, fmt); vfprintf(stderr, fmt, va); va_end(va); } }