/*---------------------------------------------------------------------------* Project: TwlSDK - OS File: os_resource.c Copyright 2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-04-24#$ $Rev: 5735 $ $Author: okubata_ryoma $ *---------------------------------------------------------------------------*/ //#include #include #include //================================================================================ // for DEBUG //================================================================================ /*---------------------------------------------------------------------------* Name: OS_GetAllResources Description: store system resources to specified pointer Arguments: resource pointer to store system resources Returns: TRUE ... success FALSE ... fail *---------------------------------------------------------------------------*/ BOOL OS_GetAllResources(OSResource *resource) { OSIntrMode enabled = OS_DisableInterrupts(); BOOL flag = TRUE; SDK_ASSERT(resource != NULL); //---- thread resource if (!(resource->threadResourceFlag = OS_GetThreadResource(&resource->threadResource))) { flag = FALSE; } //---- alarm resource if (!(resource->alarmResourceFlag = OS_GetAlarmResource(&resource->alarmResource))) { flag = FALSE; } //---- valarm resource if (!(resource->valarmResourceFlag = OS_GetVAlarmResource(&resource->valarmResource))) { flag = FALSE; } //---- arena resource if (!(resource->arenaResourceFlag = OS_GetArenaResource(&resource->arenaResource))) { flag = FALSE; } (void)OS_RestoreInterrupts(enabled); return flag; }