/*---------------------------------------------------------------------------* Project: TwlSDK - GX - demos - UnitTours/2D_CharBg_Direct File: main.c Copyright 2003-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-09-17#$ $Rev: 8556 $ $Author: okubata_ryoma $ *---------------------------------------------------------------------------*/ //--------------------------------------------------------------------------- // A sample that use direct color BITMAP BG: // // This sample display picture on the display by direct color BITMAP BG // // USAGE: // UP, DOWN, LEFT, RIGHT : Slide the BG // A, B : Scale the BG // L, R : Rotate the BG // SELECT + [UP, DOWN, LEFT, RIGHT] : Change the center of rotation // SELECT : Toggle the BG area over mode between // loop and transparent // // HOWTO: // 1. Transfer the bitmap data with GX_LoadBGxScr // 2. Set the direct color BG mode with G2_SetBGxControlDCBmp //--------------------------------------------------------------------------- #ifdef SDK_TWL #include #else #include #endif #include "DEMO.h" #include "data.h" //--------------------------------------------------------------------------- // Summary: // V-Blank interrupt process // Description: // Enables a flag that confirms that a V-Blank interrupt has been performed // // The following steps will be performed during common initialization (DEMOInitCommon), causing this function to be called during V-Blanks // * Select IRQ interrupt (OS_SetIrqMask) // * Register this function, which performs IRQ interrupts (OS_SetIRQFunction) // * Enable IRQ interrupts (OS_EnableIrq) // //--------------------------------------------------------------------------- void VBlankIntr(void) { OS_SetIrqCheckFlag(OS_IE_V_BLANK); // Sets a V-Blank interrupt confirmation flag } //--------------------------------------------------------------------------- // Summary: // Display affine extended direct color bit map BG // Description: // Performs affine conversions (rotate / scale) on a 256-color bitmap background and displays the result // // // 1. Use BG surface 3 with BGMODE number 3 // 2. Perform the configuration in G2_SetBG3ControlDCBmp, and transmit the character data to the specified location // // 3. Transfer screen data to the specified location // Controls: // PLUS_KEY : BG screen offset operation // SELECT + PLUS_KEY: Manipulate center position for rotating and scaling // BUTTON_A, B : Enlarge, reduce // BUTTON_L, R : Rotate // SELECT : Area over process switch // START : Initialize settings values //--------------------------------------------------------------------------- #ifdef SDK_TWL void TwlMain(void) #else void NitroMain(void) #endif { int trg = 0; int offset_H = 0; int offset_V = 30; fx32 scale = FX32_ONE; s16 x_0 = 0, y_0 = 0; s16 x_1 = 0, y_1 = 0; u16 rotate = 0; GXBGAreaOver area_over = GX_BG_AREAOVER_XLU; //--------------------- // Initialization //--------------------- DEMOInitCommon(); DEMOInitVRAM(); /* BG configuration */ GX_SetBankForBG(GX_VRAM_BG_256_AB); // Allocate VRAM-A, B banks to BG GX_SetGraphicsMode(GX_DISPMODE_GRAPHICS, // 2D/3D mode GX_BGMODE_3, // BGMODE 3 GX_BG0_AS_2D); // 2D display to BG0 GX_SetBGScrOffset(GX_BGSCROFFSET_0x00000); // Set screen offset value GX_SetBGCharOffset(GX_BGCHAROFFSET_0x10000); // Set character offset GX_SetVisiblePlane(GX_PLANEMASK_BG3); // Select BG3 for display G2_SetBG3Priority(0); // Set BG3 priority to top G2_BG3Mosaic(FALSE); // Do not apply mosaic to BG3 /* Set BG3 to a screen size of 256x256 dots, and a direct color bitmap */ { // Set BG3 to direct color bitmap BG // Screen size: Use a screen size of 256x256 pixels // Area overflow processing: Determined by area_over // Screen base block: 0x00000 G2_SetBG3ControlDCBmp(GX_BG_SCRSIZE_DCBMP_256x256, area_over, GX_BG_BMPSCRBASE_0x00000); } /* Transfer bitmap data to BG3 */ GX_LoadBG3Bmp(bitmapBG_directcolor_Texel, 0, SCREEN_SIZE); DEMOStartDisplay(); //--------------------- // Main loop //--------------------- while (1) { MtxFx22 mtx; /* Reading pad information and controls */ DEMOReadKey(); #ifdef SDK_AUTOTEST // Code for auto-test { const EXTKeys keys[8] = { {PAD_BUTTON_A, 10}, {PAD_BUTTON_L, 10}, {PAD_KEY_UP | PAD_KEY_RIGHT, 20} }; EXT_AutoKeys(keys, &gKeyWork.press, &gKeyWork.trigger); } #endif if (DEMO_IS_PRESS(PAD_BUTTON_SELECT)) { if (DEMO_IS_PRESS(PAD_KEY_UP)) y_0 -= 2; if (DEMO_IS_PRESS(PAD_KEY_DOWN)) y_0 += 2; if (DEMO_IS_PRESS(PAD_KEY_RIGHT)) x_0 += 2; if (DEMO_IS_PRESS(PAD_KEY_LEFT)) x_0 -= 2; } else { if (DEMO_IS_PRESS(PAD_KEY_UP)) offset_V += 2; if (DEMO_IS_PRESS(PAD_KEY_DOWN)) offset_V -= 2; if (DEMO_IS_PRESS(PAD_KEY_RIGHT)) offset_H -= 2; if (DEMO_IS_PRESS(PAD_KEY_LEFT)) offset_H += 2; } if (DEMO_IS_PRESS(PAD_BUTTON_A)) scale += 2 << (FX32_SHIFT - 8); if (DEMO_IS_PRESS(PAD_BUTTON_B)) scale -= 2 << (FX32_SHIFT - 8); if (DEMO_IS_PRESS(PAD_BUTTON_L)) rotate -= 256; if (DEMO_IS_PRESS(PAD_BUTTON_R)) rotate += 256; if (DEMO_IS_TRIG(PAD_BUTTON_SELECT)) { trg = (trg + 1) & 0x01; OS_Printf("area_over=%d\n", trg); } if (DEMO_IS_TRIG(PAD_BUTTON_START)) { offset_H = 0; offset_V = 0; x_0 = 32; y_0 = 32; scale = 1 << FX32_SHIFT; rotate = 0; } /* Set BG3 to a screen size of 256x256 dots, and a direct color bitmap */ { GXBGAreaOver area_over = (trg ? GX_BG_AREAOVER_REPEAT : GX_BG_AREAOVER_XLU); // Set BG3 to direct color bitmap BG // Screen size: Use a screen size of 256x256 pixels // Area overflow processing: Determined by area_over // Screen base block: 0x00000 G2_SetBG3ControlDCBmp(GX_BG_SCRSIZE_DCBMP_256x256, area_over, GX_BG_BMPSCRBASE_0x00000); } /* Generate affine conversion matrix */ { fx16 sinVal = FX_SinIdx(rotate); fx16 cosVal = FX_CosIdx(rotate); fx32 rScale = FX_Inv(scale); mtx._00 = (fx32)((cosVal * rScale) >> FX32_SHIFT); mtx._01 = (fx32)((sinVal * rScale) >> FX32_SHIFT); mtx._10 = -(fx32)((sinVal * rScale) >> FX32_SHIFT); mtx._11 = (fx32)((cosVal * rScale) >> FX32_SHIFT); } #ifdef SDK_AUTOTEST // Code for auto-test GX_SetBankForLCDC(GX_VRAM_LCDC_C); EXT_TestSetVRAMForScreenShot(GX_VRAM_LCDC_C); EXT_TestScreenShot(100, 0x874F90B5); EXT_TestTickCounter(); #endif //SDK_AUTOTEST /* V-Blank wait */ OS_WaitVBlankIntr(); /* configure the affine conversion that is applied to the BG3 surface */ G2_SetBG3Affine(&mtx, // Conversion matrix x_0, // Rotation center (x) coordinate y_0, // Rotation center (y) coordinate offset_H, // Pre-rotation coordinate (x) offset_V); // Pre-rotation coordinate (y) } }