/*---------------------------------------------------------------------------* Project: TwlSDK - MB - include File: mb_gameinfo.h Copyright 2007-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-09-18#$ $Rev: 8573 $ $Author: okubata_ryoma $ *---------------------------------------------------------------------------*/ #ifndef NITRO_MB_MB_GAMEINFO_H_ #define NITRO_MB_MB_GAMEINFO_H_ #ifdef __cplusplus extern "C" { #endif #include #include #define MB_USER_VOLAT_DATA_SIZE 8 typedef void (*MBSendVolatCallbackFunc) (u32 ggid); /* * Unchangeable parent game information * (This is re-received when seqNo changes. (However, this normally stays fixed.)) */ typedef struct MBGameInfoFixed { MBIconInfo icon; // 544B Icon data MBUserInfo parent; // 22B Parent user information u8 maxPlayerNum; // 1B Maximum number of players u8 pad[1]; u16 gameName[MB_GAME_NAME_LENGTH]; // 96B Game title u16 gameIntroduction[MB_GAME_INTRO_LENGTH]; // 192B Description of game content } MBGameInfoFixed, MbGameInfoFixed; /* * Volatile parent game information *(This is re-received when seqNo changes) */ typedef struct MBGameInfoVolatile { u8 nowPlayerNum; // 1B: Current number of players u8 pad[1]; u16 nowPlayerFlag; // 2B: Indicates, in bits, the player numbers of all current players. u16 changePlayerFlag; // 2B: Indicates, with a flag, the player information number that was changed in latest change. MBUserInfo member[MB_MEMBER_MAX_NUM]; // 330B: Member information u8 userVolatData[MB_USER_VOLAT_DATA_SIZE]; // 8B: Data the user can set } MBGameInfoVolatile, MbGameInfoVolatile; /* Beacon attributes */ typedef enum MbBeaconDataAttr { MB_BEACON_DATA_ATTR_FIXED_NORMAL = 0, /* Fixed data for when there is icon data */ MB_BEACON_DATA_ATTR_FIXED_NO_ICON, /* Fixed data for when there is no icon data */ MB_BEACON_DATA_ATTR_VOLAT /* Member information and other volatile data */ } MBBeaconDataAttr, MbBeaconDataAttr; /* When dataAttr = FIXED_NORMAL, sends MbGameInfoFixed data from the beginning in chunked MB_BEACON_DATA_SIZE units. When dataAttr = FIXED_NO_ICON, sends data from MBUserInfo starting at the beginning in MB_BEACON_DATA_SIZE units (icon data skipped). When dataAttr = VOLATILED, sends as "Current number of senders x user information" */ /* * Parent game information beacon */ typedef struct MBGameInfo { MBGameInfoFixed fixed; // Fixed data MBGameInfoVolatile volat; // Volatile data u16 broadcastedPlayerFlag; // Indicates in bits player information that has been broadcast in volatile data. u8 dataAttr; // Data attributes u8 seqNoFixed; // Fixed region's sequence number u8 seqNoVolat; // Volatile region's sequence number u8 fileNo; // File number u8 pad[2]; u32 ggid; // GGID struct MBGameInfo *nextp; // Pointer to next GameInfo (unidirectional list) } MBGameInfo, MbGameInfo; enum { MB_SEND_VOLAT_CALLBACK_TIMMING_BEFORE, MB_SEND_VOLAT_CALLBACK_TIMMING_AFTER }; void MB_SetSendVolatCallback(MBSendVolatCallbackFunc callback, u32 timming); void MB_SetUserVolatData(u32 ggid, const u8 *userData, u32 size); void *MB_GetUserVolatData(const WMGameInfo *gameInfo); #ifdef __cplusplus } #endif #endif // NITRO_MB_MB_GAMEINFO_H_