/*---------------------------------------------------------------------------* Project: TwlSDK - MI File: mi_byteAccess.c Copyright 2003-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-09-18#$ $Rev: 8573 $ $Author: okubata_ryoma $ *---------------------------------------------------------------------------*/ #include #include /*---------------------------------------------------------------------------* Name: MI_ReadByte Description: read bytedata Arguments: address ... address to read bytedata Returns: byte data *---------------------------------------------------------------------------*/ #ifdef SDK_TEG u8 MI_ReadByte(const void *address) { if ((u32)address & 1) { return (u8)(*(u16 *)((u32)address & ~1) >> 8); } else { return (u8)(*(u16 *)address & 0xff); } } #endif /*---------------------------------------------------------------------------* Name: MI_WriteByte Description: write bytedata Arguments: address ... address to write bytedata Returns: None. *---------------------------------------------------------------------------*/ #ifdef SDK_TEG void MI_WriteByte(void *address, u8 value) { u16 val = *(u16 *)((u32)address & ~1); if ((u32)address & 1) { *(u16 *)((u32)address & ~1) = (u16)(((value & 0xff) << 8) | (val & 0xff)); } else { *(u16 *)((u32)address & ~1) = (u16)((val & 0xff00) | (value & 0xff)); } } #endif