/*---------------------------------------------------------------------------* Project: NitroSDK - GX - File: gxasm.c Copyright 2003-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-09-18#$ $Rev: 8573 $ $Author: okubata_ryoma $ *---------------------------------------------------------------------------*/ #include #include "../include/gxasm.h" asm void GX_SendFifo48B(register const void* pSrc, register void* pDest) { ldmia r0!, {r2,r3,r12} // r0-r3, r12 need not be saved. stmia r1, {r2,r3,r12} ldmia r0!, {r2,r3,r12} stmia r1, {r2,r3,r12} ldmia r0!, {r2,r3,r12} stmia r1, {r2,r3,r12} ldmia r0!, {r2,r3,r12} stmia r1, {r2,r3,r12} bx lr } asm void GX_SendFifo64B(register const void* pSrc, register void* pDest) { stmfd sp!, {r4-r8} // r0-r3, r12 need not be saved. ldmia r0!, {r2-r8, r12} stmia r1, {r2-r8, r12} ldmia r0!, {r2-r8, r12} stmia r1, {r2-r8, r12} ldmfd sp!, {r4-r8} bx lr } asm void GX_SendFifo128B(register const void* pSrc, register void* pDest) { stmfd sp!, {r4-r8} // r0-r3, r12 need not be saved. ldmia r0!, {r2-r8, r12} stmia r1, {r2-r8, r12} ldmia r0!, {r2-r8, r12} stmia r1, {r2-r8, r12} ldmia r0!, {r2-r8, r12} stmia r1, {r2-r8, r12} ldmia r0!, {r2-r8, r12} stmia r1, {r2-r8, r12} ldmfd sp!, {r4-r8} bx lr }