/*---------------------------------------------------------------------------* Project: TwlSDK - ELF Loader File: el.c Copyright 2006-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-12-15#$ $Rev: 9650 $ $Author: kitase_hirotake $ *---------------------------------------------------------------------------*/ #include "el_config.h" #include #include "elf.h" #include "arch.h" #include "elf_loader.h" #include "loader_subset.h" /*------------------------------------------------------ External Variables -----------------------------------------------------*/ extern ELAlloc i_elAlloc; extern ELFree i_elFree; /*------------------------------------------------------ External Functions -----------------------------------------------------*/ extern BOOL elRemoveObjEntry( ELObject** StartEnt, ELObject* ObjEnt); /*------------------------------------------------------ Global Variables -----------------------------------------------------*/ ELDesc* i_eldesc = NULL; // for Link ELDesc* i_eldesc_sim = NULL; // for simulation link /*---------------------------------------------------------------------------* Name: EL_Init Description: Initialize the dynamic link system Arguments: alloc Heap getting function free Heap deallocation function Returns: 0 if successful; -1 if failed *---------------------------------------------------------------------------*/ s32 EL_Init( ELAlloc alloc, ELFree free) { if( i_eldesc != NULL) { return( -1); //Initialized } ELi_Init( alloc, free); i_eldesc = ELi_Malloc( NULL, NULL, ((sizeof( ELDesc))*2)); //for link and simulation-link if( i_eldesc == NULL) { return( -1); } (void)ELi_InitDesc( i_eldesc); i_eldesc_sim = &(i_eldesc[1]); (void)ELi_InitDesc( i_eldesc_sim); return( 0); } #if 1 /*---------------------------------------------------------------------------* Name: EL_CalcEnoughBufferSizeforLink* Description: Returns an buffer size sufficient to test and relocate the dynamic link. Return a slightly larger size when the dynamic object is referencing externally. Arguments: FilePath Path name of the dynamic object buf Buffer address for the relocating destination (writing is not actually performed) readfunc Read function prepared by the application len Size of the dynamic object obj_image Address on the memory where the dynamic object exists obj_len Size of the dynamic object link_mode Mode for testing dynamic links Returns: Buffer size when successful; -1 if failed *---------------------------------------------------------------------------*/ s32 EL_CalcEnoughBufferSizeforLinkFile( const char* FilePath, const void* buf, ELLinkMode link_mode) { ELDlld dlld; u32 size; if( link_mode != EL_LINKMODE_ONESHOT) { return( -1); } dlld = EL_LoadLibraryfromFile( i_eldesc_sim, FilePath, (void*)buf); if( dlld) { if( ELi_ResolveAllLibrary( i_eldesc_sim) != EL_PROC_RELOCATED) { return( -1); } size = ((ELObject*)dlld)->lib_size; //Veneer-included size because after ELi_ResolveAllLibrary (void)ELi_Unlink( i_eldesc, dlld); (void)elRemoveObjEntry( &(i_eldesc_sim->ELObjectStart), (ELObject*)dlld); return( (s32)size); } return( -1); } /*------------------------------------------------------*/ s32 EL_CalcEnoughBufferSizeforLink( ELReadImage readfunc, u32 len, const void* buf, ELLinkMode link_mode) { ELDlld dlld; u32 size; if( link_mode != EL_LINKMODE_ONESHOT) { return( -1); } dlld = EL_LoadLibrary( i_eldesc_sim, readfunc, len, (void*)buf); if( dlld) { if( ELi_ResolveAllLibrary( i_eldesc_sim) != EL_PROC_RELOCATED) { return( -1); } size = ((ELObject*)dlld)->lib_size; //Veneer-included size because after ELi_ResolveAllLibrary (void)ELi_Unlink( i_eldesc, dlld); (void)elRemoveObjEntry( &(i_eldesc_sim->ELObjectStart), (ELObject*)dlld); return( (s32)size); } return( -1); } /*------------------------------------------------------*/ s32 EL_CalcEnoughBufferSizeforLinkImage( void* obj_image, u32 obj_len, const void* buf, ELLinkMode link_mode) { ELDlld dlld; u32 size; if( link_mode != EL_LINKMODE_ONESHOT) { return( -1); } dlld = EL_LoadLibraryfromMem( i_eldesc_sim, obj_image, obj_len, (void*)buf); if( dlld) { if( ELi_ResolveAllLibrary( i_eldesc_sim) != EL_PROC_RELOCATED) { return( -1); } size = ((ELObject*)dlld)->lib_size; //Veneer-included size because after ELi_ResolveAllLibrary (void)ELi_Unlink( i_eldesc, dlld); (void)elRemoveObjEntry( &(i_eldesc_sim->ELObjectStart), (ELObject*)dlld); return( (s32)size); } return( -1); } #endif /*---------------------------------------------------------------------------* Name: EL_Link* Description: Relocates dynamic objects (files/user API/from memory) Arguments: FilePath Path name of the dynamic object readfunc Read function prepared by the application len Size of the dynamic object obj_image Address on the memory where the dynamic object exists obj_len Size of the dynamic object buf Buffer address for the relocation destination Returns: Dynamic module hande when successful, 0 if failed *---------------------------------------------------------------------------*/ ELDlld EL_LinkFile( const char* FilePath, void* buf) { return( EL_LoadLibraryfromFile( i_eldesc, FilePath, buf)); } /*------------------------------------------------------*/ ELDlld EL_Link( ELReadImage readfunc, u32 len, void* buf) { return( EL_LoadLibrary( i_eldesc, readfunc, len, buf)); } /*------------------------------------------------------*/ ELDlld EL_LinkImage( void* obj_image, u32 obj_len, void* buf) { return( EL_LoadLibraryfromMem( i_eldesc, obj_image, obj_len, buf)); } /*---------------------------------------------------------------------------* Name: EL_ResolveAll Description: Resolves unresolved symbols Arguments: None. Returns: EL_RELOCATED when successful, EL_FAILED if failed *---------------------------------------------------------------------------*/ u16 EL_ResolveAll( void) { if( ELi_ResolveAllLibrary( i_eldesc) == EL_PROC_RELOCATED) { return( EL_RELOCATED); } return( EL_FAILED); } /*---------------------------------------------------------------------------* Name: EL_Export Description: Registers symbol information to the DLL system Arguments: None. Returns: If successful, TRUE. *---------------------------------------------------------------------------*/ BOOL EL_Export( ELAdrEntry* AdrEnt) { /* (TODO) Do not apply to simulation because not added to i_eldesc_sim */ return ELi_Export( i_eldesc, AdrEnt); } /*---------------------------------------------------------------------------* Name: EL_GetGlobalAdr Description: Searches a symbol from the dynamic module and returns the address Arguments: my_dlld Handle of dynamic module targeted for the search ent_name Symbol name Returns: Address of symbol when successful, 0 if failed *---------------------------------------------------------------------------*/ void* EL_GetGlobalAdr( ELDlld my_dlld, const char* ent_name) { return( ELi_GetGlobalAdr( i_eldesc, my_dlld, ent_name)); } /*---------------------------------------------------------------------------* Name: EL_Unlink Description: Unlinks the dynamic module. Arguments: my_dlld Handle of dynamic module to unlink Returns: EL_SUCCESS when successful, EL_FAILED if failed *---------------------------------------------------------------------------*/ u16 EL_Unlink( ELDlld my_dlld) { if( ELi_Unlink( i_eldesc, my_dlld) == TRUE) { /* ReLink not possible because corresponding object structure is destroyed */ (void)elRemoveObjEntry( &(i_eldesc->ELObjectStart), (ELObject*)my_dlld); // No problem if it fails return( EL_SUCCESS); } return( EL_FAILED); } /*---------------------------------------------------------------------------* Name: EL_GetResultCode Description: Returns detailed results of final processes Arguments: None. Returns: Error code of type ELResult *---------------------------------------------------------------------------*/ ELResult EL_GetResultCode( void) { if( i_eldesc == NULL) { return( EL_RESULT_FAILURE); } return( (ELResult)(i_eldesc->result)); } #if 0 ELResult EL_GetResultCode( ELDlld my_dlld) { ELObject* MYObject; if( my_dlld == 0) { return( EL_RESULT_INVALID_PARAMETER); } // Object that references results MYObject = (ELObject*)my_dlld; return( MYObject->result); } #endif