/*---------------------------------------------------------------------------* Project: TwlSDK - WM - demos - dataShare-Model File: grahics.c Copyright 2005-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-09-18#$ $Rev: 8573 $ $Author: okubata_ryoma $ *---------------------------------------------------------------------------*/ #ifdef SDK_TWL #include #else #include #endif #include "graphics.h" void initGraphics(void) { GX_Init(); GX_DispOff(); GXS_DispOff(); GX_SetBankForLCDC(GX_VRAM_LCDC_ALL); MI_CpuClearFast((void *)HW_LCDC_VRAM, HW_LCDC_VRAM_SIZE); (void)GX_DisableBankForLCDC(); MI_CpuFillFast((void *)HW_OAM, 192, HW_OAM_SIZE); MI_CpuClearFast((void *)HW_PLTT, HW_PLTT_SIZE); MI_CpuFillFast((void *)HW_DB_OAM, 192, HW_DB_OAM_SIZE); MI_CpuClearFast((void *)HW_DB_PLTT, HW_DB_PLTT_SIZE); G3X_Init(); G3X_InitMtxStack(); GX_SetBankForTex(GX_VRAM_TEX_0_D); GX_SetBankForTexPltt(GX_VRAM_TEXPLTT_0123_E); GX_SetGraphicsMode(GX_DISPMODE_GRAPHICS, GX_BGMODE_3, GX_BG0_AS_3D); G3X_AntiAlias(TRUE); G3_SwapBuffers(GX_SORTMODE_AUTO, GX_BUFFERMODE_W); G3X_SetClearColor(GX_RGB(0, 0, 0), 0, 0x7fff, 63, FALSE); G3_ViewPort(0, 0, 255, 191); G2_SetBG0Priority(1); G2_SetBG2Priority(0); G2_BG0Mosaic(FALSE); G2_BG2Mosaic(FALSE); GX_SetVisiblePlane(GX_PLANEMASK_BG0 | GX_PLANEMASK_BG2); } void setupPseudo2DCamera(void) { VecFx32 Eye = { 0, 0, FX32_ONE }; VecFx32 at = { 0, 0, 0 }; VecFx32 vUp = { 0, -FX32_ONE, 0 }; G3_Ortho(96 * PSEUDO2D_ONE, -96 * PSEUDO2D_ONE, 128 * PSEUDO2D_ONE, -128 * PSEUDO2D_ONE, FX32_ONE, FX32_ONE * 400, NULL); G3_StoreMtx(0); G3X_Reset(); G3_LookAt(&Eye, &vUp, &at, NULL); } void drawPseudo2DTexQuad(int sx, int sy, int width, int height, int texw, int texh) { sx -= 128; sy -= 96; G3_Begin(GX_BEGIN_QUADS); G3_TexCoord(0, 0); G3_Normal(0, 0, FX16_ONE - 1); G3_Vtx((fx16)(sx * PSEUDO2D_ONE), (fx16)(sy * PSEUDO2D_ONE), 0); G3_TexCoord(FX32_ONE * texw, 0); G3_Normal(0, 0, FX16_ONE - 1); G3_Vtx((fx16)((sx + width) * PSEUDO2D_ONE), (fx16)(sy * PSEUDO2D_ONE), 0); G3_TexCoord(FX32_ONE * texw, FX32_ONE * texh); G3_Normal(0, 0, FX16_ONE - 1); G3_Vtx((fx16)((sx + width) * PSEUDO2D_ONE), (fx16)((sy + height) * PSEUDO2D_ONE), 0); G3_TexCoord(0, FX32_ONE * texh); G3_Normal(0, 0, FX16_ONE - 1); G3_Vtx((fx16)(sx * PSEUDO2D_ONE), (fx16)((sy + height) * PSEUDO2D_ONE), 0); G3_End(); } void drawPseudo2DColorQuad(int sx, int sy, int width, int height, GXRgb color) { sx -= 128; sy -= 96; G3_Begin(GX_BEGIN_QUADS); G3_Color(color); G3_Vtx((fx16)(sx * PSEUDO2D_ONE), (fx16)(sy * PSEUDO2D_ONE), 0); G3_Vtx((fx16)((sx + width) * PSEUDO2D_ONE), (fx16)(sy * PSEUDO2D_ONE), 0); G3_Vtx((fx16)((sx + width) * PSEUDO2D_ONE), (fx16)((sy + height) * PSEUDO2D_ONE), 0); G3_Vtx((fx16)(sx * PSEUDO2D_ONE), (fx16)((sy + height) * PSEUDO2D_ONE), 0); G3_End(); }