/*---------------------------------------------------------------------------* Project: TwlSDK - OS - demos - tick-1 File: main.c Copyright 2003-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-04-01#$ $Rev: 5205 $ $Author: yada $ *---------------------------------------------------------------------------*/ #include #include "data.h" static GXOamAttr oamBak[128]; void VBlankIntr(void); void ObjSet(int objNo, int x, int y, int charNo, int paletteNo); //---- Return 0-9, A-F code for OBJ display inline int ObjChar(u32 cnt, int shift) { u32 d = (cnt >> shift) & 0xf; return (int)((d < 10) ? '0' + d : 'A' + d - 10); } //================================================================================ /*---------------------------------------------------------------------------* Name: NitroMain Description: Main. Arguments: None. Returns: None. *---------------------------------------------------------------------------*/ void NitroMain() { //================ Initialization OS_Init(); OS_InitTick(); // Initialize system clock GX_Init(); //================ Settings //---- All Power ON GX_SetPower(GX_POWER_ALL); //---- Enable V-Blank interrupt (void)OS_SetIrqFunction(OS_IE_V_BLANK, VBlankIntr); (void)OS_EnableIrqMask(OS_IE_V_BLANK); (void)OS_EnableIrq(); //---- V-Blank occurrence settings (void)GX_VBlankIntr(TRUE); //---- Clear VRAM GX_SetBankForLCDC(GX_VRAM_LCDC_ALL); MI_CpuClearFast((void *)HW_LCDC_VRAM, HW_LCDC_VRAM_SIZE); (void)GX_DisableBankForLCDC(); //---- OAM and palette clear MI_CpuFillFast((void *)HW_OAM, 192, HW_OAM_SIZE); MI_CpuClearFast((void *)HW_PLTT, HW_PLTT_SIZE); //---- Set bank A for OBJ GX_SetBankForOBJ(GX_VRAM_OBJ_128_A); //---- Set to graphics display mode GX_SetGraphicsMode(GX_DISPMODE_GRAPHICS, GX_BGMODE_0, GX_BG0_AS_2D); //---- Set only OBJ display ON GX_SetVisiblePlane(GX_PLANEMASK_OBJ); //---- Used with 32-KB OBJ in 2D mapping mode GX_SetOBJVRamModeChar(GX_OBJVRAMMODE_CHAR_2D); //---- Data load MI_DmaCopy32(3, sampleCharData, (void *)HW_OBJ_VRAM, sizeof(sampleCharData)); MI_DmaCopy32(3, samplePlttData, (void *)HW_OBJ_PLTT, sizeof(samplePlttData)); GX_DispOn(); //================ Main loop while (1) { u16 keyData; u32 hi, low; OSTick timerCnt; //---- Wait for V-Blank interrupt completion OS_WaitVBlankIntr(); //---- Move hidden OBJ off screen MI_DmaFill32(3, oamBak, 0xc0, sizeof(oamBak)); //---- Load pad data keyData = PAD_Read(); //---- Get system clock value timerCnt = OS_GetTick(); //---- Display system clock value hi = (u32)(timerCnt >> 32); low = (u32)(timerCnt & 0xffffffff); ObjSet(0, 50, 100, ObjChar(hi, 28), 2); ObjSet(1, 60, 100, ObjChar(hi, 24), 2); ObjSet(2, 70, 100, ObjChar(hi, 20), 2); ObjSet(3, 80, 100, ObjChar(hi, 16), 2); ObjSet(4, 90, 100, ObjChar(hi, 12), 2); ObjSet(5, 100, 100, ObjChar(hi, 8), 2); ObjSet(6, 110, 100, ObjChar(hi, 4), 2); ObjSet(7, 120, 100, ObjChar(hi, 0), 2); ObjSet(8, 140, 100, ObjChar(low, 28), 2); ObjSet(9, 150, 100, ObjChar(low, 24), 2); ObjSet(10, 160, 100, ObjChar(low, 20), 2); ObjSet(11, 170, 100, ObjChar(low, 16), 2); ObjSet(12, 180, 100, ObjChar(low, 12), 2); ObjSet(13, 190, 100, ObjChar(low, 8), 2); ObjSet(14, 200, 100, ObjChar(low, 4), 2); ObjSet(15, 210, 100, ObjChar(low, 0), 2); //---- Pressing the A button advances the system clock a little if (keyData & PAD_BUTTON_A) { OS_SetTick(OS_GetTick() + (u64)0x20000000000ULL); } } } //-------------------------------------------------------------------------------- // Set OBJ // void ObjSet(int objNo, int x, int y, int charNo, int paletteNo) { G2_SetOBJAttr((GXOamAttr *)&oamBak[objNo], x, y, 0, GX_OAM_MODE_NORMAL, FALSE, GX_OAM_EFFECT_NONE, GX_OAM_SHAPE_8x8, GX_OAM_COLOR_16, charNo, paletteNo, 0); } //-------------------------------------------------------------------------------- // V-Blank interrupt process // void VBlankIntr(void) { //---- OAM updating DC_FlushRange(oamBak, sizeof(oamBak)); /* I/O register is accessed using DMA operation, so cache wait is not needed */ // DC_WaitWriteBufferEmpty(); MI_DmaCopy32(3, oamBak, (void *)HW_OAM, sizeof(oamBak)); //---- Interrupt check flag OS_SetIrqCheckFlag(OS_IE_V_BLANK); } /*====== End of main.c ======*/