/*---------------------------------------------------------------------------* Project: TwlSDK - OS - demos - mutex-1 File: main.c Copyright 2003-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-04-01#$ $Rev: 5205 $ $Author: yada $ *---------------------------------------------------------------------------*/ #include void VBlankIntr(void); void ObjSet(int objNo, int x, int y, int charNo, int paletteNo); static GXOamAttr oamBak[128]; extern const u16 samplePlttData[16][16]; extern const u32 sampleCharData[8 * 0x100]; //---- Thread #define STACK_SIZE 1024 #define THREAD1_PRIO 1 #define THREAD2_PRIO 2 OSThread thread1; OSThread thread2; u64 stack1[STACK_SIZE / sizeof(u64)]; u64 stack2[STACK_SIZE / sizeof(u64)]; void proc1(void *p1); void proc2(void *p1); OSMutex mutex; void common(u32 val); //================================================================================ /*---------------------------------------------------------------------------* Name: NitroMain Description: Main. Arguments: None. Returns: None. *---------------------------------------------------------------------------*/ void NitroMain(void) { //================ Initialization OS_Init(); //---- GX Initialization GX_Init(); //================ Create Mutex OS_InitMutex(&mutex); //================ Start thread OS_InitThread(); OS_CreateThread(&thread1, proc1, NULL, stack1 + STACK_SIZE / sizeof(u64), STACK_SIZE, THREAD1_PRIO); OS_CreateThread(&thread2, proc2, NULL, stack2 + STACK_SIZE / sizeof(u64), STACK_SIZE, THREAD2_PRIO); OS_WakeupThreadDirect(&thread1); OS_WakeupThreadDirect(&thread2); //================ Settings //---- All Power ON GX_SetPower(GX_POWER_ALL); //---- Enable V-Blank interrupt (void)OS_SetIrqFunction(OS_IE_V_BLANK, VBlankIntr); (void)OS_EnableIrqMask(OS_IE_V_BLANK); (void)OS_EnableIrq(); //---- V-Blank occurrence settings (void)GX_VBlankIntr(TRUE); //---- Clear VRAM GX_SetBankForLCDC(GX_VRAM_LCDC_ALL); MI_CpuClearFast((void *)HW_LCDC_VRAM, HW_LCDC_VRAM_SIZE); GX_SetBankForLCDC(0); //---- OAM and palette clear MI_CpuFillFast((void *)HW_OAM, 192, HW_OAM_SIZE); MI_CpuClearFast((void *)HW_PLTT, HW_PLTT_SIZE); //---- Set bank A for OBJ GX_SetBankForOBJ(GX_VRAM_OBJ_128_A); // Assign bank A onto OBJ //---- Set to graphics display mode GX_SetGraphicsMode(GX_DISPMODE_GRAPHICS, GX_BGMODE_0, GX_BG0_AS_2D); //---- Set only OBJ display ON GX_SetVisiblePlane(GX_PLANEMASK_OBJ); //---- Used with 32-KB OBJ in 2D mapping mode GX_SetOBJVRamModeChar(GX_OBJVRAMMODE_CHAR_2D); //================ Data load MI_DmaCopy32(3, sampleCharData, (void *)HW_OBJ_VRAM, sizeof(sampleCharData)); MI_DmaCopy32(3, samplePlttData, (void *)HW_OBJ_PLTT, sizeof(samplePlttData)); GX_DispOn(); //================ Main loop while (1) { u16 keyData; //---- Wait for V-Blank interrupt completion OS_WaitVBlankIntr(); //---- Move hidden OBJ off screen MI_DmaFill32(3, oamBak, 0xc0, sizeof(oamBak)); //---- Load pad data keyData = PAD_Read(); //---- Display pad information as OBJ ObjSet(0, 180, 95, 'A', (keyData & PAD_BUTTON_A) ? 1 : 2); } } //-------------------------------------------------------------------------------- // Set OBJ // void ObjSet(int objNo, int x, int y, int charNo, int paletteNo) { G2_SetOBJAttr((GXOamAttr *)&oamBak[objNo], x, y, 0, GX_OAM_MODE_NORMAL, FALSE, GX_OAM_EFFECT_NONE, GX_OAM_SHAPE_8x8, GX_OAM_COLOR_16, charNo, paletteNo, 0); } //-------------------------------------------------------------------------------- // V-Blank interrupt process // void VBlankIntr(void) { //---- OAM updating DC_FlushRange(oamBak, sizeof(oamBak)); /* I/O register is accessed using DMA operation, so cache wait is not needed */ // DC_WaitWriteBufferEmpty(); MI_DmaCopy32(3, oamBak, (void *)HW_OAM, sizeof(oamBak)); //---- Reset interrupt request flag OS_SetIrqCheckFlag(OS_IE_V_BLANK); //---- Start thread 1 OS_WakeupThreadDirect(&thread1); OS_WakeupThreadDirect(&thread2); } //-------------------------------------------------------------------------------- // Thread 1 // void proc1(void *p1) { #pragma unused(p1) while (1) { common(1); OS_SleepThread(NULL); } } //-------------------------------------------------------------------------------- // Thread 2 // void proc2(void *p1) { #pragma unused(p1) while (1) { common(2); } } //-------------------------------------------------------------------------------- // Shared // void common(u32 val) { #ifdef SDK_FINALROM #pragma unused( val ) #endif OS_Printf("common IN thread=%d\n", val); OS_LockMutex(&mutex); OS_Printf(" thread=%d\n", val); //---- Wait for A button trigger while (!(PAD_Read() & PAD_BUTTON_A)) { OS_SleepThread(NULL); } while (PAD_Read() & PAD_BUTTON_A) { OS_SleepThread(NULL); } OS_Printf("common OUT thread=%d\n", val); OS_UnlockMutex(&mutex); } /*====== End of main.c ======*/