/*---------------------------------------------------------------------------* Project: TwlSDK - MB - demos - multiboot-wfs - child File: child.c Copyright 2006-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-10-02#$ $Rev: 8827 $ $Author: yosizaki $ *---------------------------------------------------------------------------*/ #ifdef SDK_TWL #include #else #include #endif #include #include #include #include "wfs.h" #include "util.h" #include "wh.h" #include "func.h" #include "common.h" /*---------------------------------------------------------------------------* Internal Constant Definitions *---------------------------------------------------------------------------*/ /* Overlay test array */ FS_EXTERN_OVERLAY(main_overlay_1); FS_EXTERN_OVERLAY(main_overlay_2); FS_EXTERN_OVERLAY(main_overlay_3); static FSOverlayID ovl_id[] = { FS_OVERLAY_ID(main_overlay_1), FS_OVERLAY_ID(main_overlay_2), FS_OVERLAY_ID(main_overlay_3), }; enum { OVL_ID_MAX = sizeof(ovl_id) / sizeof(*ovl_id) }; typedef void (*FUNC_TABLE) (char *); const FUNC_TABLE func_table[] = { func_1, func_2, func_3, }; /*---------------------------------------------------------------------------* Internal Variable Definitions *---------------------------------------------------------------------------*/ /* For file operations */ static FSFile file[1]; static char tmp_buf[0x40000]; static int file_index; static int file_max; static char file_path[8][256]; /* Overlay test management variables */ static BOOL is_overlay_test = FALSE; static BOOL is_overlay_loaded = FALSE; static int current_overlay = 0; static FSOverlayInfo ovl_info[1]; static BOOL init_flag = FALSE; /*---------------------------------------------------------------------------* Internal Function Definitions *---------------------------------------------------------------------------*/ static void ModeChildFile(const KeyInfo * p_key); /* Child file test */ static void ModeChildOverlay(const KeyInfo * p_key); /* Child overlay test */ /*---------------------------------------------------------------------------* Name: CreateFileList Description: Enumerates files from a directory. Arguments: pe: The FSDirEntry structure to be recursively shared Returns: None. *---------------------------------------------------------------------------*/ static void CreateFileList(FSDirEntry *pe) { FSFile d; FS_InitFile(&d); if (FS_SeekDir(&d, &pe->dir_id)) { while (FS_ReadDir(&d, pe)) { if (file_max >= sizeof(file_path) / sizeof(*file_path)) break; if (pe->is_directory) CreateFileList(pe); else { FSFile f; FS_InitFile(&f); if (FS_OpenFileFast(&f, pe->file_id)) { if (FS_GetPathLength(&f) <= (int)sizeof(*file_path)) { if (FS_GetPathName(&f, file_path[file_max], sizeof(*file_path))) { ++file_max; } } (void)FS_CloseFile(&f); } } } } } /*---------------------------------------------------------------------------* Name: PrepareOverlay Description: Loads the currently selected overlay. However, it proceeds to the step where the selected overlays are loaded asynchronously and FS_StartOverlay is not called. Arguments: new_overlay: The index of the newly-loaded overlay Returns: None. *---------------------------------------------------------------------------*/ static void PrepareOverlay(int new_overlay) { /* * When loading an overlay, all other overlays competing for the region must be unloaded */ if (is_overlay_loaded) { is_overlay_loaded = FALSE; (void)FS_UnloadOverlayImage(ovl_info); } current_overlay = new_overlay; /* * First, get the overlay information. * The table has been received via WFS, so this function returns control immediately. */ (void)FS_LoadOverlayInfo(ovl_info, MI_PROCESSOR_ARM9, ovl_id[current_overlay]); { /* * Next, load actual data into the overlay module region. * These can also be done simply by calling FS_LoadOverlay, but this would be a synchronous wireless process and therefore take an extremely long time. * * To run the application framework also while waiting, you must either prepare a dedicated thread that calls FS_LoadOverlay or use FS_LoadOverlayImageAsync as follows. */ if (!FS_LoadOverlayImageAsync(ovl_info, file)) { OS_Panic("FS_LoadOverlayImageAsync() failed!"); } } } /*---------------------------------------------------------------------------* Name: ModeSelect Description: Process in parent/child selection screen. Arguments: None. Returns: None. *---------------------------------------------------------------------------*/ void ModeSelect(void) { KeyInfo key[1]; InitFrameLoop(key); while (WH_GetSystemState() == WH_SYSSTATE_IDLE) { WaitForNextFrame(key); PrintString(3, 12, COLOR_WHITE, "Press B to connect as CHILD"); if (key->trg & PAD_BUTTON_B) { const MBParentBssDesc* parentBssDesc = MB_GetMultiBootParentBssDesc(); if (parentBssDesc == NULL) { OS_Panic("This program can not boot directly."); } (void)WH_ChildConnectAuto(WH_CONNECTMODE_MP_CHILD, (const u8 *)parentBssDesc->bssid, 0); WFS_InitChild(port_wbt, StateCallbackForWFS, AllocatorForWFS, NULL); } } } /*---------------------------------------------------------------------------* Name: ModeChild Description: Child communications screen. Arguments: None. Returns: None. *---------------------------------------------------------------------------*/ void ModeChild(void) { KeyInfo key[1]; if (!init_flag) { init_flag = TRUE; /* Initialize object for file test */ FS_InitFile(file); } file_max = 0; InitFrameLoop(key); while (WH_GetSystemState() == WH_SYSSTATE_CONNECTED && WH_GetConnectMode() == WH_CONNECTMODE_MP_CHILD) { BOOL bak_state = is_overlay_test; WaitForNextFrame(key); PrintString(1, 22, COLOR_WHITE, "frame:%d", OS_GetVBlankCount()); if (is_overlay_test) ModeChildOverlay(key); else ModeChildFile(key); if (bak_state != is_overlay_test) { ClearLine(); } } } /*---------------------------------------------------------------------------* Name: ModeChildFile Description: The file load test process on the child communications screen. Arguments: key: Key input Returns: None. *---------------------------------------------------------------------------*/ static void ModeChildFile(const KeyInfo * p_key) { int i; PrintString(8, 1, COLOR_WHITE, "Child mode"); PrintString(2, 3, COLOR_WHITE, "ReadFile test."); PrintString(2, 19, COLOR_WHITE, "Press B to move Overlay test."); PrintString(2, 20, COLOR_WHITE, "Press START to disconnect."); if (WFS_GetStatus() == WFS_STATE_READY) { /* Generate list of files */ if (file_max == 0) { FSFile d; FSDirEntry e; FS_InitFile(&d); (void)FS_FindDir(&d, ""); MI_WriteByte(e.name + 0, (u8)'\0'); (void)FS_TellDir(&d, &e.dir_id); CreateFileList(&e); } /* Select the file ID that should be loaded */ if (p_key->trg & PAD_KEY_UP) { if (--file_index < 0) { file_index = file_max - 1; } } if (p_key->trg & PAD_KEY_DOWN) { if (++file_index > file_max - 1) { file_index = 0; } } PrintString(3, 5, COLOR_GREEN, ""); PrintString(3, 6, COLOR_WHITE, "select testing file"); PrintString(2, 7 + file_index, COLOR_WHITE, ">"); for (i = 0; i < file_max; ++i) { PrintString(4, 7 + i, COLOR_WHITE, file_path[i]); } PrintString(3, 15, COLOR_GREEN, ""); /* State in which the file read is empty */ if (!FS_IsFile(file)) { /* Go to overlay test with B button */ if (p_key->trg & PAD_BUTTON_B) { is_overlay_test = TRUE; PrepareOverlay(current_overlay); } /* Read selected file with A button */ else if (p_key->trg & PAD_BUTTON_A) { if (!FS_OpenFileEx(file, file_path[file_index], FS_FILEMODE_R)) { file_index = 0; OS_TPrintf("No file:\"%s\"\n", file_path[file_index]); } else { /* * Go to read the file * * Setting asynchronous mode will immediately return processing, but to get the actual transfer speed we run a synchronous process * Note that if a game calls functions in this way from the main thread, the game sequence will be blocked for a very long time and the overall framework will be affected negatively * * To see how to load in asynchronous mode, refer to the section that loads overlays */ int ret; int bps = 0; int rest; u64 milli; OSTick t; t = OS_GetTick(); rest = (int)(FS_GetFileLength(file) - FS_GetFilePosition(file)); if (rest > (int)sizeof(tmp_buf)) { rest = (int)sizeof(tmp_buf); } PrintString(3, 16, COLOR_WHITE, "reading... %d BYTE", rest); /* * Synchronous processing will not be interrupted as long as the WFS_End function is not called, so poll as follows to support disconnection detection in the synchronous version * Except for the fact that it occupies CPU time by polling without transferring threads, this process is essentially equivalent to the FS_ReadFile function * * If a thread separate from synchronous operations periodically checks for disconnection, this kind of process is unnecessary. Instead, you can use the FS_ReadFile function directly. * (Note that you cannot call the WFS_End function from an interrupt handler) */ { ret = FS_ReadFileAsync(file, tmp_buf, sizeof(tmp_buf)); while (FS_IsBusy(file)) { if (WH_GetSystemState() == WH_SYSSTATE_IDLE) { WFS_End(); ret = -1; } #if defined(SDK_ENABLE_ARM7_PRINT) // PrintServer for ARM7 (for debugging purposes) OS_PrintServer(); #endif } } /* * The sample simply panics when there is an interruption, but an application can move on to recovery processing * (The FS_GetResultCode function returns FS_RESULT_ERROR) */ if (ret != rest) { OS_Panic("FS_ReadFileAsync() returned invalid length!"); } milli = OS_TicksToMilliSeconds(OS_GetTick() - t); if (milli) { u64 d = ret * 8; d *= 1000; bps = (int)(d / milli); PrintLine(3, 16, "read done %d BYTE", ret); PrintLine(3, 17, "%d [bps]/%d [Bps]", bps, bps / 8); } (void)FS_CloseFile(file); } } } } if (p_key->trg & PAD_BUTTON_START) { WH_Finalize(); while (WH_GetSystemState() != WH_SYSSTATE_IDLE) {} } } /*---------------------------------------------------------------------------* Name: ModeChildOverlay Description: The file overlay test process on the child communications screen. Arguments: key: Key input Returns: None. *---------------------------------------------------------------------------*/ static void ModeChildOverlay(const KeyInfo * p_key) { PrintString(8, 1, COLOR_WHITE, "Child mode"); PrintString(2, 3, COLOR_WHITE, "Overlay test."); PrintString(2, 19, COLOR_WHITE, "Press B to move ReadFile test."); PrintString(2, 20, COLOR_WHITE, "Press START to disconnect."); if (WFS_GetStatus() == WFS_STATE_READY) { PrintString(3, 5, COLOR_GREEN, ""); PrintString(3, 6, COLOR_WHITE, "select overlay"); PrintString(18, 6 + current_overlay, COLOR_WHITE, ">"); PrintString(20, 6, COLOR_WHITE, "func_1"); PrintString(20, 7, COLOR_WHITE, "func_2"); PrintString(20, 8, COLOR_WHITE, "func_3"); PrintString(3, 10, COLOR_GREEN, ""); PrintString(3, 11, COLOR_BLUE, "(call overlay func)"); /* If in a state where the file read is empty, overlay operations are possible */ if (!FS_IsFile(file)) { /* Go to ReadFile test with B button */ if (p_key->trg & PAD_BUTTON_B) { is_overlay_test = FALSE; } else { /* Switch overlay with up and down */ int new_overlay = current_overlay; if (p_key->trg & PAD_KEY_DOWN) { if (++new_overlay >= OVL_ID_MAX) new_overlay -= OVL_ID_MAX; } if (p_key->trg & PAD_KEY_UP) { if (--new_overlay < 0) new_overlay += OVL_ID_MAX; } if (current_overlay != new_overlay) { PrepareOverlay(new_overlay); } /* Call current function with A button */ else if (p_key->trg & PAD_BUTTON_A) { char tmp[64]; (*(func_table[current_overlay])) (tmp); PrintLine(3, 11, tmp); } } } else { /* Display progress if receiving overlay */ if (FS_IsBusy(file)) { int current, total; PrintLine(2, 14, "loading...%8d BYTE", FS_GetFileLength(file)); if (WFS_GetCurrentDownloadProgress(¤t, &total)) { PrintLine(2, 15, "progress %8d / %8d", current, total); } } /* Start up overlay if read is complete */ else { if (!is_overlay_loaded) { PrintLine(2, 14, "loading done. %8d BYTE", FS_GetFileLength(file)); PrintLine(2, 15, ""); FS_StartOverlay(ovl_info); (void)FS_CloseFile(file); is_overlay_loaded = TRUE; } } } } if (p_key->trg & PAD_BUTTON_START) { WH_Finalize(); while (WH_GetSystemState() != WH_SYSSTATE_IDLE) {} } } /*---------------------------------------------------------------------------* End of file *---------------------------------------------------------------------------*/