/*---------------------------------------------------------------------------* Project: TwlSDK - GX - demos - UnitTours/2D_CharBg_3 File: main.c Copyright 2003-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2008-09-17#$ $Rev: 8556 $ $Author: okubata_ryoma $ *---------------------------------------------------------------------------*/ //--------------------------------------------------------------------------- // A sample that use BG #2 as affine mode(scaling): // // USAGE: // UP, DOWN, LEFT, RIGHT : Change the center position of scaling // A,B: Scaling BG #2 // // HOWTO: // 1. Set up the character/palette/screen data same as 2D_CharBG_1. // 2. Set up a matrix and points with G2_SetBGxAffine(). //--------------------------------------------------------------------------- #include // avoid byte access problems #ifdef SDK_TWL #include #else #include #endif #include "DEMO.h" #include "data.h" #define STANDARD_SIZE (1 << 8) static u8 sScrnBuf[SCREEN_SIZE]; // Buffer for screen data (BG #2) #ifdef SDK_TWL void TwlMain(void) #else void NitroMain(void) #endif { s16 x_0 = 0, y_0 = 0; s16 x_1 = 0, y_1 = 0; fx32 scale = 1 << FX32_SHIFT; //--------------------------------------------------------------------------- // Initialize: // Enables IRQ interrupts, initializes VRAM, and sets BG #2 for affine mode. //--------------------------------------------------------------------------- DEMOInitCommon(); DEMOInitVRAM(); DEMOInitDisplayBG2Only(); //--------------------------------------------------------------------------- // Transmitting the character data and the palette data //--------------------------------------------------------------------------- GX_LoadBG2Char(d_64_256_bg_schDT, 0, sizeof(d_64_256_bg_schDT)); GX_LoadBGPltt(d_64_256_bg_sclDT, 0, sizeof(d_64_256_bg_sclDT)); { int i, j; for (i = 0; i < 8; i++) { for (j = 0; j < 8; j++) { sScrnBuf[(i * 16) + j] = (u8)((i * 0x10) + j); } } } // Store the data in the main memory, and invalidate the cache. DC_FlushRange(sScrnBuf, sizeof(sScrnBuf)); /* I/O register is accessed using DMA operation, so cache wait is not needed */ // DC_WaitWriteBufferEmpty(); // DMA Transfer to BG #2 screen GX_LoadBG2Scr(sScrnBuf, 0, sizeof(sScrnBuf)); DEMOStartDisplay(); //--------------------------------------------------------------------------- // Main Loop //--------------------------------------------------------------------------- while (1) { MtxFx22 mtx; fx32 rScale; DEMOReadKey(); if (DEMO_IS_PRESS(PAD_KEY_UP)) y_0 -= 2; if (DEMO_IS_PRESS(PAD_KEY_DOWN)) y_0 += 2; if (DEMO_IS_PRESS(PAD_KEY_RIGHT)) x_0 += 2; if (DEMO_IS_PRESS(PAD_KEY_LEFT)) x_0 -= 2; if (DEMO_IS_PRESS(PAD_BUTTON_A)) scale -= 2 << (FX32_SHIFT - 8); if (DEMO_IS_PRESS(PAD_BUTTON_B)) scale += 2 << (FX32_SHIFT - 8); if (DEMO_IS_TRIG(PAD_BUTTON_SELECT)) { x_0 = 32; y_0 = 32; scale = 1 << FX32_SHIFT; } #ifdef SDK_AUTOTEST x_0 = 10; y_0 = 15; scale = 8 << (FX32_SHIFT - 8); // default params for testing. GX_SetBankForLCDC(GX_VRAM_LCDC_C); EXT_TestSetVRAMForScreenShot(GX_VRAM_LCDC_C); EXT_TestScreenShot(100, 0x3E71721B); EXT_TestTickCounter(); #endif //SDK_AUTOTEST scale = MATH_CLAMP(scale, 0x100, 0x3000); rScale = FX_Inv(scale); mtx._00 = rScale; mtx._01 = 0; mtx._10 = 0; mtx._11 = rScale; OS_WaitVBlankIntr(); // Waiting for the end of the VBlank interrupt //--------------------------------------------------------------------------- // Set up affine transformation for BG #2 //--------------------------------------------------------------------------- G2_SetBG2Affine(&mtx, // a matrix for rotation and scaling x_0, y_0, // the center of rotation 0, 0 // the reference point before rotation and scaling applied ); } } //--------------------------------------------------------------------------- // VBlank interrupt function: // // Interrupt handlers are registered on the interrupt table by OS_SetIRQFunction. // OS_EnableIrqMask selects IRQ interrupts to enable, and // OS_EnableIrq enables IRQ interrupts. // Notice that you have to call 'OS_SetIrqCheckFlag' to check a VBlank interrupt. //--------------------------------------------------------------------------- void VBlankIntr(void) { OS_SetIrqCheckFlag(OS_IE_V_BLANK); // Checking VBlank interrupt }