/*---------------------------------------------------------------------------* Project: TwlSDK - demos.TWL - DSP - g711 File: main.c Copyright 2007-2008 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: 2009-02-12#$ $Rev: 10018 $ $Author: kitase_hirotake $ *---------------------------------------------------------------------------*/ #include #include #include #include /*---------------------------------------------------------------------------*/ /* Functions */ /*---------------------------------------------------------------------------* Name: TwlMain Description: Main. Arguments: None. Returns: None. *---------------------------------------------------------------------------*/ void TwlMain(void) { // OS initialization OS_Init(); OS_InitTick(); OS_InitAlarm(); (void)OS_EnableIrq(); (void)OS_EnableInterrupts(); FS_Init(FS_DMA_NOT_USE); SNDEX_Init(); // Initialize screen display DEMOInitCommon(); DEMOInitVRAM(); DEMOInitDisplayBitmap(); DEMOHookConsole(); DEMOSetBitmapTextColor(GX_RGBA(31, 31, 0, 1)); DEMOSetBitmapGroundColor(DEMO_RGB_CLEAR); DEMOStartDisplay(); // Load the DSP components { FSFile file[1]; int slotB; int slotC; // In this sample, all of the WRAM is allocated for the DSP, but for actual use, you would only need as many slots as were necessary // (void)MI_FreeWram_B(MI_WRAM_ARM9); (void)MI_CancelWram_B(MI_WRAM_ARM9); (void)MI_FreeWram_C(MI_WRAM_ARM9); (void)MI_CancelWram_C(MI_WRAM_ARM9); slotB = 0xFF; slotC = 0xFF; // For simplification, this sample uses files in static memory DSP_OpenStaticComponentG711(file); if (!DSP_LoadG711(file, slotB, slotC)) { OS_TPanic("failed to load G.711 DSP-component! (lack of WRAM-B/C)"); } } // Confirm that encryption and decryption will work correctly with G.711 { enum { sample_wave_max = 512 * 1024 }; static u8 encbuf[sample_wave_max] ATTRIBUTE_ALIGN(4); static u8 srcbuf[sample_wave_max] ATTRIBUTE_ALIGN(4); static u8 dstbuf[sample_wave_max] ATTRIBUTE_ALIGN(4); u32 length; // Begin by preparing a PCM waveform for converting { FSFile file[1]; u32 chunk; FS_InitFile(file); if (!FS_OpenFileEx(file, "rom:/fanfare.32.wav", FS_FILEMODE_R) || !FS_SeekFile(file, 0x24, FS_SEEK_SET) || (FS_ReadFile(file, &chunk, 4) != 4) || (chunk != (('d'<<0)|('a'<<8)|('t'<<16) |('a'<<24))) || (FS_ReadFile(file, &length, 4) != 4) || (FS_ReadFile(file, srcbuf, (s32)length) != length)) { OS_TPanic("cannot prepare sample waveform!"); } (void)FS_CloseFile(file); DC_StoreRange(srcbuf, length); } // Standardize units to number of samples length /= sizeof(u16); // Encrypt the resulting PCM waveform in A-law format DSP_EncodeG711(encbuf, srcbuf, length, DSP_AUDIO_CODEC_MODE_G711_ALAW); // Wait for completion here DSP_WaitForG711(); // Decrypt the resulting A-law format to a PCM waveform DSP_DecodeG711(dstbuf, encbuf, length, DSP_AUDIO_CODEC_MODE_G711_ALAW); // Wait for completion here DSP_WaitForG711(); // Press the A button to see whether the sound will play. This is not directly related to G.711, however. (void)SNDEX_SetDSPMixRate(0); for (;;) { DEMOReadKey(); if (DEMO_IS_TRIG(PAD_BUTTON_A)) { DSP_PlaySound(srcbuf, length*2, FALSE); // Because length is the number of samples, correct it to bytes } DEMO_DrawFlip(); OS_WaitVBlankIntr(); } } // Unload the DSP components if they are no longer needed DSP_UnloadG711(); // Because the sample is so simplistic, there's nothing to display OS_Terminate(); }