BNAdpcm

Location

$REVOLUTION_SDK_ROOT/X86/bin/

Description

Generates ADPCM format banner sound data (BNS file) from uncompressed wave data (WAV or AIFF file).

How to Use

% BNAdpcm <option(s)> wave_file

Options Description Default Value
-o output_file Output file name. The same filename as the input wave data with the extension changed to BNS.
-v, --verbose Sequential display of conversion information. None.
-u, --update Convert if the input wave data is newer than the output file. None.
-h, --help Display help. None.

Specify the source wave data in wave_file.

Precautions

The conversion requires dsptool.dll. Be sure to place dsptool.dll in the same folder as BNAdpcm.exe or where the path is set. Also, the dsptool.dll file can be the one included with the Revolution SDK or NintendoWare for Revolution. If the path for these files is already set, there is no need to prepare a separate dsptool.dll.

Revision History

2009/10/06 Integrated into the SDK.
2007/02/14 Initial version.


CONFIDENTIAL