#include <revolution/gx.h>
void GXInitTexObjEdgeLOD(
GXTexObj* obj,
GXBool do_edge_lod );
obj |
Pointer to a texture object. |
|---|---|
do_edge_lod |
Computes LOD using adjacent texels when GX_ENABLE is set; otherwise, it uses diagonal texels. If using bias clamp (the bias_clamp argument of the GXInitTexObjLOD function is GX_ENABLE), or performing anisotropic filtering (the max_aniso argument of the GXInitTexObjLOD function is GX_ANISO_2 or GX_ANISO_4), you must set this to GX_ENABLE. |
None.
This function allows modification of the edge LOD mode for an existing texture object. This parameter is initially set by the GXInitTexObjLOD function.
GXInitTexObjLOD, GXGetTexObjLODAll, GXTexObj Initialization Flow
2006/03/01 Initial version.
CONFIDENTIAL