#include <demo.h> void DEMOSwapBuffers(void);
None.
None.
This function sets the next frame buffer, waits for vertical retracing, and swaps internal rendering buffers.
This function is similar to the DEMODoneRender function but is different because this function doesn't use the GXDrawDone function to copy the frame buffer; therefore, before calling this function, you must confirm that all rendering is completed in the game program. Use this function if the game program needs to use a special frame buffer copy (i.e., rendering in full frame, antialiasing mode) where the DEMODoneRender function would generally be used.
DEMOInit, DEMOBeforeRender, DEMODoneRender
2006/03/01 Initial version.
CONFIDENTIAL