<comment /> <generator name="NW4R LayoutEditor Core" version="2006_06_23_000" /> </head> <body> <rlyt> <paneSet> <pane kind="Null" name="N_Left" locationAdjust="true"> <comment /> <basePositionType x="Center" y="Center" /> <translate x="-276" y="-102" z="0" /> <rotate x="0" y="0" z="0" /> <scale x="1" y="1" /> <size x="30" y="40" /> <userData> <string /> </userData> </pane> <pane kind="Picture" name="NinLogo"> <comment /> <basePositionType x="Center" y="Center" /> <translate x="59.33" y="280" z="0" /> <rotate x="0" y="0" z="0" /> <scale x="1" y="1" /> <size x="112" y="32" /> <picture> <vtxColLT r="255" g="255" b="255" a="255" /> <vtxColRT r="255" g="255" b="255" a="255" /> <vtxColLB r="255" g="255" b="255" a="255" /> <vtxColRB r="255" g="255" b="255" a="255" /> <texCoord> <texLT s="0" t="0" /> <texRT s="1" t="0" /> <texLB s="0" t="1" /> <texRB s="1" t="1" /> </texCoord> <material name="NinLogo"> <blackColor r="140" g="140" b="140" /> <whiteColor r="140" g="140" b="140" /> <texMap imageName="nintendo_112x32" wrap_s="Clamp" wrap_t="Clamp" filterMin="Linear" filterMax="Linear" /> <texMatrix rotate="0"> <scale x="1" y="1" /> <translate x="0" y="0" /> </texMatrix> <texCoordGen func="Mtx2x4" srcParam="Tex0" matrix="0" /> <textureStage texMap="0" texCoordGen="0" /> <texBlendRatio color="255" /> </material> <materialRevo name="NinLogo"> <channelControl channel="Color0" materialSource="Vertex" /> <channelControl channel="Alpha0" materialSource="Vertex" /> <matColReg r="255" g="255" b="255" a="255" /> <tevColReg r="140" g="140" b="140" a="0" /> <tevColReg r="140" g="140" b="140" a="255" /> <tevColReg r="255" g="255" b="255" a="255" /> <tevConstReg r="255" g="255" b="255" a="255" /> <tevConstReg r="255" g="255" b="255" a="255" /> <tevConstReg r="255" g="255" b="255" a="255" /> <tevConstReg r="255" g="255" b="255" a="255" /> <texMap imageName="nintendo_112x32" wrap_s="Clamp" wrap_t="Clamp" filterMin="Linear" filterMax="Linear" /> <texMatrix rotate="0"> <scale x="1" y="1" /> <translate x="0" y="0" /> </texMatrix> <texCoordGen func="Mtx2x4" srcParam="Tex0" matrix="0" /> <swapTable r="Red" g="Green" b="Blue" a="Alpha" /> <swapTable r="Red" g="Green" b="Blue" a="Alpha" /> <swapTable r="Red" g="Green" b="Blue" a="Alpha" /> <swapTable r="Red" g="Green" b="Blue" a="Alpha" /> <indirectMatrix rotate="0"> <scale x="1" y="1" /> <translate x="0" y="0" /> </indirectMatrix> <indirectMatrix rotate="0"> <scale x="1" y="1" /> <translate x="0" y="0" /> </indirectMatrix> <indirectMatrix rotate="0"> <scale x="1" y="1" /> <translate x="0" y="0" /> </indirectMatrix> <indirectStage texMap="0" texCoordGen="0" scale_s="V1" scale_t="V1" /> <indirectStage texMap="0" texCoordGen="0" scale_s="V1" scale_t="V1" /> <indirectStage texMap="0" texCoordGen="0" scale_s="V1" scale_t="V1" /> <indirectStage texMap="0" texCoordGen="0" scale_s="V1" scale_t="V1" /> <tevStage colorChannel="Color0a0" texMap="-1" texCoordGen="-1" rasColSwap="0" texColSwap="0"> <color a="RasC" b="V0" c="V0" d="V0" konst="K0" op="Add" bias="V0" scale="V1" clamp="true" outReg="Prev" /> <alpha a="RasA" b="V0" c="V0" d="V0" konst="K0_a" op="Add" bias="V0" scale="V1" clamp="true" outReg="Prev" /> <indirect indStage="0" format="V8" bias="None" matrix="Off" wrap_s="Off" wrap_t="Off" addPrev="false" utcLod="false" alpha="Off" /> </tevStage> <alphaCompare comp0="Always" ref0="0" op="And" comp1="Always" ref1="0" /> <blendMode type="Blend" srcFactor="SrcAlpha" dstFactor="InvSrcAlpha" op="Copy" /> </materialRevo> </picture> <userData> <string /> </userData> </pane> </paneSet> <paneHierarchy> <paneTree name="RootPane"> <paneTree name="N_Left"> <paneTree name="NinLogo" /> </paneTree> </paneTree> </paneHierarchy> <groupSet> <group name="RootGroup"> <comment /> </group> </groupSet> <screenSetting origin="Normal"> <layoutSize x="608" y="456" /> <backGround> <color r="169" g="169" b="169" a="255" /> </backGround> <grid thickLineInterval="40" thinDivisionNum="4" visible="true" moveMethod="None"> <color r="128" g="128" b="64" a="128" /> </grid> </screenSetting> <textureFile imagePath="..\texture\nintendo_112x32.tga" format="I4" /> </rlyt> </body> </nw4r_layout>