/*---------------------------------------------------------------------------* Project: Revolution PMIC simple demo File: audio.h Copyright (C)2008 Nintendo All Rights Reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Log: audio.h,v $ Revision 1.3 2008/08/06 01:39:08 carlmu Added graphic demo. Revision 1.2 2008/08/04 23:51:47 carlmu Added quit function for audio. Revision 1.1 2008/01/22 02:49:48 aka initial check-in. $NoKeywords: $ *---------------------------------------------------------------------------*/ #ifndef __AUDIO_H__ #define __AUDIO_H__ /*---------------------------------------------------------------------------* definitions *---------------------------------------------------------------------------*/ typedef void* (*MicFunc) ( void *param ); /*---------------------------------------------------------------------------* functions *---------------------------------------------------------------------------*/ BOOL AUDIOInit ( MEMHeapHandle* heap, MicFunc procFunc ); void AUDIOQuit ( void ); void AUDIOStartPlay ( void ); void AUDIOStopPlay ( void ); void AUDIOSleepThread ( void ); #endif // __AUDIO_H__