#include <revolution/wpad.h> #define WPAD_STATE_DISABLED 0 #define WPAD_STATE_ENABLING 1 #define WPAD_STATE_ENABLED 2 #define WPAD_STATE_SETUP 3 #define WPAD_STATE_DISABLING 4 s32 WPADGetStatus( void );
None.
One of the WPAD_STATE_*.
Gets the operational status of the library. Each status is as follows.
| WPAD_STATE_DISABLED | Wireless functionality is halted. |
|---|---|
| WPAD_STATE_ENABLING | The status between calling the WPADInit function and wireless functionality becomes enabled. |
| WPAD_STATE_ENABLED | Wireless functionality is running. |
| WPAD_STATE_SETUP | Wireless functionality is initialized. Ensure that the game application calls no other WPAD functions until this status is achieved. |
| WPAD_STATE_DISABLING | State indicating that library is being stopped inside a reset/shutdown process. |
2008/04/16 Deleted the WPADShutdown and WPADReconnect functions from See Also.
2006/10/23 Revised the description of WPAD_STATE_DISABLING.
2006/09/06 Added a description for the WPADReconnect function.
2006/06/19 Initial version.
CONFIDENTIAL