#include <revolution/vi.h> BOOL VIResetDimmingCount( void );
None.
Returns TRUE if the counter was successfully reset and FALSE otherwise.
This function resets the counter until screen burn-in reduction goes into effect. (Returns to the initial value)
Screen burn-in reduction starts when this counter reaches zero. If the counter is already zero (screen burn-in reduction is running) when this function is executed, reset the counter and recover from screen burn-in reduction at the same time.
The counter will be reset at the next field. There is no need to execute VIFlush.
Use this function to recover from screen burn-in reduction when using Nintendo DS (or DS Lite) as the controller for Wii. As a basic rule, do not use this function for any other purpose.
Executing this function on a regular periodic basis is the same as turning off the screen burn-in reduction feature. You thus need to be careful not to continually execute this function over an extended period of time.
VIEnableDimming, VIGetDimmingCount, VISetTimeToDimming
2007/07/11 Added a cautionary note prohibiting use except when the Nintendo DS is employed as a controller.
2006/11/28 Initial version.
CONFIDENTIAL