#include <revolution/gx.h>
void GXGetTlutObjAll(
const GXTlutObj* tlut_obj,
void** lut,
GXTlutFmt* fmt,
u16* n_entries );
| tlut_obj | Pointer to a GXTlutObj structure The memory for this object must be allocated by the application. |
|---|---|
| lut | Returns a pointer to the look-up table data |
| fmt | Returns the format of the entries in the TLUT. |
| n_entries | Returns the number of entries in the TLUT. |
None.
This function returns all the parameters describing a texture lookup table (TLUT) object. This object describes the location of the TLUT in main memory, its format and the number of entries.
2006/03/01 Initial version.
CONFIDENTIAL