#include <revolution/gx.h> #define GXGetLightDirv(lo, vec) \ (GXGetLightDir((lo), (f32*)(vec), (f32*)(vec)+1, (f32*)(vec)+2))
| lo | Pointer to a light object. |
|---|---|
| vec | Returns direction vector. You may use an f32-type array or structure. |
None.
This macro returns the direction of the light from a light object into a vector structure. Use the GXInitLightDir, GXInitLightDirv, GXInitSpecularDir or GXInitSpecularDirv function to set the light direction.
GXInitLightDir, GXInitLightDirv, GXInitSpecularDir, GXInitSpecularDirv
2006/03/01 Initial version.
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