GDSetTexImgAttr

Syntax

#include <revolution/gd.h>

void GDSetTexImgAttr (
    GXTexMapID id,
    u16        width,
    u16        height,
    GXTexFmt   format );

Arguments

id The hardware texture map ID to change.
width Width of the texture or LOD 0 for mipmap. Max value is 1024 Mipmap must be a power of two.
height Height of the texture or LOD 0 for mipmap. Max value is 1024 Mipmap must be a power of two.
format Texture format

Return Values

None.

Description

This function is used to set the image attributes for the specified hardware texture map ID. Unlike the GX library, which uses texture objects, GD functions set the hardware registers directly. The parameters of this function are all related to the physical description of the specified texture.

See Also

GXInitTexObj, GDSetTexLookupMode, GDSetTexImgPtr

Revision History

2006/03/01 Initial version.


CONFIDENTIAL