#include <revolution/gd.h>
evenStage |
Tev stage ID. Must be an even number. |
|---|---|
coord0 |
Texture coordinate ID for evenStage. |
map0 |
Texture Map ID for evenStage. |
color0 |
Color channel for evenStage. |
coord1 |
( Texture coordinate ID for (evenStage + 1). |
map1 |
( Texture Map ID for (evenStage + 1). |
color1 |
( Color channel for (evenStage + 1). |
None.
This function specifies the texture and rasterized color that will be available as inputs to the texture environment (TEV) stage evenStage and (evenStage + 1). This GD function is equivalent to calling GXSetTevOrder for two TEV stages in a row (first one must be even).
GXSetTevOrder, TEV Configuration Guide
2006/03/01 Initial version.
CONFIDENTIAL