| G2DInitWorld | Specifies the size of the 2D world-space. |
|---|---|
| G2DSetViewport | Sets the viewing rectangle to be used for rendering. |
| G2DSetCamera | Sets the current position and direction of the camera. |
| G2DDrawLayer | Renders data. |
| G2DinitSprite | Sets the texture coordinates before rendering a sprite. |
| G2DDrawSprite | Renders a single sprite. |
CONFIDENTIAL