#include <revolution/sc.h> #define SC_ASPECT_RATIO_4x3 0u #define SC_ASPECT_RATIO_16x9 1u u8 SCGetAspectRatio(void);
None.
One SC_ASPECT_RATIO_* value. See the Wii Programming Guidelines for more on application-level support.
References the aspect ratio setting.
| Return Values | Aspect Ratio |
| SC_ASPECT_RATIO_4x3 | 4:3 |
|---|---|
| SC_ASPECT_RATIO_16x9 | 16:9 |
2007/08/09 Added an explanatory message to refer to the Wii Programming Guidelines for more on application-level support.
2006/06/20 Revised description because how this will be supported by applications is not yet confirmed.
2006/05/29 Initial version.
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