#include <revolution/nand.h> s32 NANDRead(NANDFileInfo *info, void *buf, u32 length);
| info | Pointer to a NANDFileInfo structure. |
|---|---|
| buf | Pointer to the write destination for the data that was read. The write buffer must be 32-byte aligned. |
| length | Number of bytes to read. This value must be a multiple of 32. |
Returns the number of bytes for the read data when the read is successful. One of the following codes is returned on failure.
NAND_RESULT_ACCESS
NAND_RESULT_ALLOC_FAILED
NAND_RESULT_AUTHENTICATION
NAND_RESULT_BUSY
NAND_RESULT_CORRUPT
NAND_RESULT_ECC_CRIT
NAND_RESULT_INVALID
NAND_RESULT_UNKNOWN
NAND_RESULT_FATAL_ERROR
Reads data from a file in Wii console NAND memory.
This function may put the current thread to sleep. For precautions related to calling similar functions, see Interrupts and Callback Functions.
NANDReadAsync, NANDWrite, NANDWriteAsync, NANDSeek, NANDSeekAsync, Interrupts and Callback Functions
2007/09/25 Added information about the sleep status of threads.
2006/11/30 Added the NAND_RESULT_ALLOC_FAILED and NAND_RESULT_BUSY codes.
2006/10/xx Unified terminology.
2006/08/15 Added the AUTHENTICATION result code.
2006/06/16 Initial version.
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