#include <revolution/gx.h>
void GXGetLightAttnA(
const GXLightObj* lt_obj,
f32* a0,
f32* a1,
f32* a2 );
| lt_obj | Pointer to a light object. |
|---|---|
| a0 | Angular attenuation coefficient 0. |
| a1 | Angular attenuation coefficient 1. |
| a2 | Angular attenuation coefficient 2. |
None.
This function returns coefficients used in the lighting attenuation calculation for a given light object. The application must allocate memory for the light object. The parameters a0, a1 and a2 are used for angular (spotlight) attenuation. These parameters may be set by the GXInitLightAttn, GXInitLightAttnA, GXInitLightSpot or GXInitLightShininess function.
GXInitLightAttn, GXInitLightAttnA
2006/03/01 Initial version.
CONFIDENTIAL