/*---------------------------------------------------------------------------* Project: Revolution 3in1 File: vi3in1.h Copyright 2006 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Log: vi3in1.h,v $ Revision 1.4 2008/05/12 00:54:01 urata Removed CGMS/WSS functions. Revision 1.3 2008/03/07 06:11:35 urata Added the function CGMS/WSS. Revision 1.2 2006/04/19 08:39:43 urata Modified a value of the gamma define. Revision 1.1 2006/02/09 03:01:57 urata Initial checkin. $NoKeywords: $ *---------------------------------------------------------------------------*/ #ifndef _VI3IN1_H_ #define _VI3IN1_H_ #ifdef __cplusplus extern "C" { #endif #include typedef enum _VIGamma { VI_GM_0_1=1, VI_GM_0_2, VI_GM_0_3, VI_GM_0_4, VI_GM_0_5, VI_GM_0_6, VI_GM_0_7, VI_GM_0_8, VI_GM_0_9, VI_GM_1_0, VI_GM_1_1, VI_GM_1_2, VI_GM_1_3, VI_GM_1_4, VI_GM_1_5, VI_GM_1_6, VI_GM_1_7, VI_GM_1_8, VI_GM_1_9, VI_GM_2_0, VI_GM_2_1, VI_GM_2_2, VI_GM_2_3, VI_GM_2_4, VI_GM_2_5, VI_GM_2_6, VI_GM_2_7, VI_GM_2_8, VI_GM_2_9, VI_GM_3_0 } VIGamma; // For Game developer extern void VISetGamma ( VIGamma gamma ); extern void VISetTrapFilter( VIBool filter ); #ifdef __cplusplus } #endif #endif // _VI3IN1_H_