/*---------------------------------------------------------------------------* Project: Miscellaneous audio visualization tools File: DEMOAVX.h Copyright 2002 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Log: DEMOAVX.h,v $ Revision 1.1.1.1 2005/05/12 02:41:06 yasuh-to Ported from dolphin source tree. 1 2002/01/11 4:56p Eugene For new AVX functions. $NoKeywords: $ *---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------* * Includes *---------------------------------------------------------------------------*/ #define AVX_FRAME_SIZE_SAMPLES 160 // 160 stereo samples @ 32KHz #define AVX_FRAME_SIZE_WORDS (160*2) // 2 words per stereo sample #define AVX_FRAME_SIZE_BYTES (160*2*2) // 2 bytes per sample, 2 channels void DEMOAVXInit (s16 *left, s16 *right, u32 size); u32 DEMOAVXRefreshBuffer (u32 *start_index, u32 *end_index); void DEMOAVXAttach (void *buffer, u32 num_frames); u32 DEMOAVXGetFrameCounter (void); u32 DEMOAVXGetNumFilled (void);