/*---------------------------------------------------------------------------* Project: THP demo File: axseq.h Copyright (C)2002-2006 Nintendo All Rights Reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Log: axseq.h,v $ Revision 1.1 02/03/2006 10:00:34 aka Imported from Dolphin tree. 1 02/02/28 6:35p Akagi Initial revision made by Suzuki-san (IRD). $NoKeywords: $ *---------------------------------------------------------------------------*/ #ifndef __AXSEQ_H__ #define __AXSEQ_H__ #ifdef __cplusplus extern "C" { #endif #define MAX_ARAM_BLOCKS 2 #define GM_WT "/axdemo/synth/gm16adpcm.wt" #define GM_PCM "/axdemo/synth/gm16adpcm.pcm" #define MIDI_FILE "/axdemo/midi/2nd_time.mid" extern void AXSeqSetup(void); extern void SeqPlay(void); extern void SeqStop(void); extern BOOL GetSeqState(void); #ifdef __cplusplus } #endif #endif // __AXSEQ_H__