############################################################################### # Makefile for NAND library demo # # Copyright (C) 2006 Nintendo. All rights reserved. # # These coded instructions, statements, and computer programs contain # proprietary information of Nintendo of America Inc. and/or Nintendo # Company Ltd., and are protected by Federal copyright law. They may # not be disclosed to third parties or copied or duplicated in any form, # in whole or in part, without the prior written consent of Nintendo. # # $Id: makefile,v 1.17 2007/04/23 06:50:53 hiratsu Exp $ ############################################################################### # All modules have "setup" and "build" as targets. System libraries # and demo programs also have an "install" target that copies the compiled # binaries to the binary tree (/$(ARCH_TARGET)). all: setup build install # commondefs must be included near the top so that all common variables # will be defined before their use. include $(REVOLUTION_SDK_ROOT)/build/buildtools/commondefs # module name should be set to the name of this subdirectory # DEMO = TRUE indicates that this module resides under the "demos" subtree. # The list of selectable paths can be found in modulerules. MODULENAME = nanddemo DEMO = TRUE # CSRCS lists all C files that should be built # The makefile determines which objects are linked into which binaries # based on the dependencies you fill in at the bottom of this file CSRCS = basic.c directory.c async.c util.c gamesave.c safe.c check.c banner.c cancel.c # BINNAMES lists all binaries that will be linked. Note that no suffix is # required, as that will depend on whether this is a DEBUG build or not. # The final name of the binaries will be $(BINNAME)$(BINSUFFIX) BINNAMES = basic directory async gamesave safe check banner cancel # defining a linker command file will have the build system generate it # automatically and include it on the linker invocation line LCF_FILE = $(INC_ROOT)/revolution/eppc.$(ARCH_TARGET).lcf TPL_LIB = $(INSTALL_ROOT)/lib/tpl$(LIBSUFFIX) # modulerules contains the rules that will use the above variables # and dependencies below to construct the binaries specified. include $(REVOLUTION_SDK_ROOT)/build/buildtools/modulerules # Dependencies for the binaries listed in BINNAMES should come here # They are your typical makefile rule, with extra variables to ensure # that the names and paths match up. # $(FULLBIN_ROOT) is the location of the local bin directory # $(BINSUFFIX) depends on whether this is a debug build or not # $(REVOLUTION_LIBS) includes all the Revolution libraries. $(FULLBIN_ROOT)/basic$(BINSUFFIX): basic.o util.o \ $(REVOLUTION_LIBS) $(FULLBIN_ROOT)/directory$(BINSUFFIX): directory.o util.o \ $(REVOLUTION_LIBS) $(FULLBIN_ROOT)/async$(BINSUFFIX): async.o util.o \ $(REVOLUTION_LIBS) $(FULLBIN_ROOT)/gamesave$(BINSUFFIX): gamesave.o \ $(REVOLUTION_LIBS) $(FULLBIN_ROOT)/safe$(BINSUFFIX): safe.o util.o \ $(REVOLUTION_LIBS) $(FULLBIN_ROOT)/check$(BINSUFFIX): check.o util.o \ $(REVOLUTION_LIBS) $(FULLBIN_ROOT)/banner$(BINSUFFIX): banner.o util.o \ $(REVOLUTION_LIBS) $(TPL_LIB) $(FULLBIN_ROOT)/cancel$(BINSUFFIX): cancel.o util.o \ $(REVOLUTION_LIBS) #======== End of makefile ========#