############################################################################### # Makefile for darch demo # # Copyright 2008 Nintendo. All rights reserved. # # These coded instructions, statements, and computer programs contain # proprietary information of Nintendo of America Inc. and/or Nintendo # Company Ltd., and are protected by Federal copyright law. They may # not be disclosed to third parties or copied or duplicated in any form, # in whole or in part, without the prior written consent of Nintendo. # # $Log: makefile,v $ # Revision 1.1 2008/05/12 07:41:30 nakano_yoshinobu # Initial version. # # # $NoKeywords: $ # ############################################################################### # All modules have "setup" and "build" as targets. System libraries # and demo programs also have an "install" target that copies the compiled # binaries to the binary tree (/$(ARCH_TARGET)). all: setup build install # commondefs must be included near the top so that all common variables # will be defined before their use. include $(REVOLUTION_SDK_ROOT)/build/buildtools/commondefs # module name should be set to the name of this subdirectory # DEMO = TRUE indicates that this module resides under the "demos" subtree. # The list of selectable paths can be found in modulerules. MODULENAME = darchdemo DEMO = TRUE # CSRCS lists all C files that should be built # The makefile determines which objects are linked into which binaries # based on the dependencies you fill in at the bottom of this file CSRCS = darchdemo.c # BINNAMES lists all binaries that will be linked. Note that no suffix is # required, as that will depend on whether this is a DEBUG build or not. # The final name of the binaries will be $(BINNAME)$(BINSUFFIX) BINNAMES = darchdemo # defining a linker command file will have the build system generate it # automatically and include it on the linker invocation line LCF_FILE = $(INC_ROOT)/revolution/eppc.$(ARCH_TARGET).lcf # modulerules contains the rules that will use the above variables # and dependencies below to construct the binaries specified. include $(REVOLUTION_SDK_ROOT)/build/buildtools/modulerules # Dependencies for the binaries listed in BINNAMES should come here # They are your typical makefile rule, with extra variables to ensure # that the names and paths match up. # $(FULLBIN_ROOT) is the location of the local bin directory # $(BINSUFFIX) depends on whether this is a debug build or not # $(REVOLUTION_LIBS) includes all the Dolphin libraries. $(FULLBIN_ROOT)/darchdemo$(BINSUFFIX): darchdemo.o \ $(INSTALL_ROOT)/lib/darch$(LIBSUFFIX) \ $(REVOLUTION_LIBS) dvdroot: rm -rf dvddata mkdir dvddata cp -R $(REVOLUTION_SDK_ROOT)/dvddata/nanddemo dvddata/ cp -R $(REVOLUTION_SDK_ROOT)/dvddata/pictures dvddata/ rm -rf dvddata/*/CVS dvddata/*/Thumbs.db cd dvddata;darchD -c nanddemo pictures darchtest.arc run: make $(FULLBIN_ROOT)/darchdemo$(BINSUFFIX) make dvdroot cp darchdemo.ddf $(FULLBIN_ROOT)/$(subst elf,ddf,darchdemo$(BINSUFFIX)) ndrun $(FULLBIN_ROOT)/darchdemo$(BINSUFFIX) #======== End of makefile ========#